From 168434ce3721ebb01781c6ccb494f422d2c36cb4 Mon Sep 17 00:00:00 2001
From: Quantum <quantum2048@gmail.com>
Date: Mon, 27 Aug 2018 23:21:34 -0400
Subject: [PATCH] Orient the sky texture more correctly.

---
 punyverse/shaders/sky.fragment.glsl | 2 +-
 punyverse/world.json                | 6 +++---
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/punyverse/shaders/sky.fragment.glsl b/punyverse/shaders/sky.fragment.glsl
index faa0c66..1821625 100644
--- a/punyverse/shaders/sky.fragment.glsl
+++ b/punyverse/shaders/sky.fragment.glsl
@@ -5,5 +5,5 @@ out vec4 o_fragColor;
 uniform sampler2D u_skysphere;
 
 void main() {
-    o_fragColor = vec4(texture(u_skysphere, v_uv).rgb, 1);
+    o_fragColor = vec4(texture(u_skysphere, vec2(1 - v_uv.s, v_uv.t)).rgb, 1);
 }
diff --git a/punyverse/world.json b/punyverse/world.json
index a51c44b..db6b2a6 100644
--- a/punyverse/world.json
+++ b/punyverse/world.json
@@ -302,9 +302,9 @@
     "texture": ["sky.jpg", "sky_large.jpg", "sky_medium.jpg", "sky_small.jpg"],
     "rotation": 0,
     "division": 30,
-    "pitch": 90,
-    "yaw": 30,
-    "roll": -90
+    "pitch": -150.19,
+    "yaw": 0,
+    "roll": 0
   },
   "asteroids": ["asteroids/01.obj", "asteroids/02.obj", "asteroids/03.obj"],
   "start": {