mirror of
https://github.com/quantum5/punyverse.git
synced 2025-04-24 13:11:57 -04:00
Moved drawing logic to the entities themselves.
This commit is contained in:
parent
1b973b0082
commit
63d42bca55
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@ -1,4 +1,4 @@
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from math import sin, cos, radians
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from math import sin, cos, radians, hypot
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class Camera(object):
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@ -39,3 +39,6 @@ class Camera(object):
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dx = cos(radians(self.yaw - 90)) * m
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dz = sin(radians(self.yaw - 90)) * m
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return dx, dy, dz
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def distance(self, x, y, z):
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return hypot(hypot(x - self.x, y - self.y), z - self.z)
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@ -1,17 +1,28 @@
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from math import sqrt
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import random
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from math import sqrt, pi
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from pyglet.gl import *
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# noinspection PyUnresolvedReferences
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from six.moves import range
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from punyverse.glgeom import compile, sphere, flare, disk, glMatrix, glRestore, belt
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from punyverse.orbit import KeplerOrbit
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from punyverse.texture import get_best_texture, load_clouds
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try:
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from punyverse._model import model_list, load_model
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except ImportError:
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from punyverse.model import model_list, load_model
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G = 6.67384e-11 # Gravitation Constant
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class Entity(object):
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def __init__(self, id, location, rotation=(0, 0, 0), direction=(0, 0, 0), background=False):
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self.id = id
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def __init__(self, name, location, rotation=(0, 0, 0), direction=(0, 0, 0)):
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self.name = name
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self.location = location
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self.rotation = rotation
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self.direction = direction
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self.background = background
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def update(self):
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x, y, z = self.location
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@ -21,93 +32,158 @@ class Entity(object):
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def collides(self, x, y, z):
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return False
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def draw(self, cam, options):
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raise NotImplementedError()
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class Asteroid(Entity):
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def __init__(self, *args, **kwargs):
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super(Asteroid, self).__init__(*args, **kwargs)
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asteroid_ids = []
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@classmethod
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def load_asteroid(cls, file):
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cls.asteroid_ids.append(model_list(load_model(file), 5, 5, 5, (0, 0, 0)))
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def __init__(self, location, direction):
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super(Asteroid, self).__init__('Asteroid', location, direction=direction)
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self.asteroid_id = random.choice(self.asteroid_ids)
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def update(self):
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super(Asteroid, self).update()
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rx, ry, rz = self.rotation
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# Increment all axis to 'spin'
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self.rotation = rx + 1, ry + 1, rz + 1
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def draw(self, cam, options):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.asteroid_id)
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class Belt(Entity):
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def __init__(self, *args, **kwargs):
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self.rotation_angle = kwargs.pop('rotation_angle', 5)
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self.world = kwargs.pop('world')
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super(Belt, self).__init__(*args, **kwargs)
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def __init__(self, name, world, info):
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self.world = world
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x = world.evaluate(info.get('x', 0))
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y = world.evaluate(info.get('y', 0))
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z = world.evaluate(info.get('z', 0))
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radius = world.evaluate(info.get('radius', 0))
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cross = world.evaluate(info.get('cross', 0))
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count = int(world.evaluate(info.get('count', 0)))
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scale = info.get('scale', 1)
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longitude = info.get('longitude', 0)
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inclination = info.get('inclination', 0)
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argument = info.get('argument', 0)
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rotation = info.get('period', 31536000)
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models = info['model']
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if not isinstance(models, list):
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models = [models]
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objects = [model_list(load_model(model), info.get('sx', scale), info.get('sy', scale),
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info.get('sz', scale), (0, 0, 0)) for model in models]
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self.belt_id = compile(belt, radius, cross, objects, count)
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self.rotation_angle = 360.0 / rotation if rotation else 0
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super(Belt, self).__init__(name, (x, y, z), (inclination, longitude, argument))
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def update(self):
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super(Belt, self).update()
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pitch, yaw, roll = self.rotation
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self.rotation = pitch, self.world.tick * self.rotation_angle % 360, roll
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def draw(self, cam, options):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.belt_id)
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class Sky(Entity):
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def __init__(self, world, info):
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pitch = world.evaluate(info.get('pitch', 0))
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yaw = world.evaluate(info.get('yaw', 0))
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roll = world.evaluate(info.get('roll', 0))
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super(Sky, self).__init__('Sky', (0, 0, 0), (pitch, yaw, roll))
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self.world = world
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texture = get_best_texture(info['texture'])
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division = info.get('division', 30)
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self.sky_id = compile(sphere, info.get('radius', 1000000), division, division, texture,
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inside=True, lighting=False)
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def draw(self, cam, options):
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with glMatrix((-cam.x, -cam.y, -cam.z), self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.sky_id)
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class Body(Entity):
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def __init__(self, *args, **kwargs):
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self.rotation_angle = kwargs.pop('rotation_angle', 5)
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self.atmosphere = kwargs.pop('atmosphere', 0)
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self.cloudmap = kwargs.pop('cloudmap', 0)
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self.corona = kwargs.pop('corona', 0)
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self.last_tick = 0
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self.mass = kwargs.pop('mass', None)
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self.radius = kwargs.pop('radius', None)
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self.world = kwargs.pop('world')
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orbit_distance = kwargs.pop('orbit_distance', 40000) + .0
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def __init__(self, name, world, info, parent=None):
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self.world = world
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self.parent = parent
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self.satellites = []
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x = world.evaluate(info.get('x', 0))
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y = world.evaluate(info.get('y', 0))
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z = world.evaluate(info.get('z', 0))
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pitch = world.evaluate(info.get('pitch', 0))
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yaw = world.evaluate(info.get('yaw', 0))
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roll = world.evaluate(info.get('roll', 0))
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rotation = world.evaluate(info.get('rotation', 86400))
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self.mass = info.get('mass')
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orbit_distance = float(world.evaluate(info.get('orbit_distance', world.au)))
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self.orbit_show = orbit_distance * 1.25
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self.orbit_blend = orbit_distance / 4
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self.orbit_opaque = orbit_distance
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super(Body, self).__init__(*args, **kwargs)
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self.initial_roll = self.rotation[2]
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def update(self):
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super(Body, self).update()
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super(Body, self).__init__(name, (x, y, z), (pitch, yaw, roll))
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self.initial_roll = roll
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if self.last_tick != self.world.tick:
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self.last_tick = self.world.tick
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pitch, yaw, roll = self.rotation
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roll = (self.initial_roll + self.world.tick * self.rotation_angle) % 360
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self.rotation = pitch, yaw, roll
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self.orbit = None
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self.orbit_speed = None
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def collides(self, x, y, z):
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if self.radius is None:
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return False
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ox, oy, oz = self.location
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dx, dy, dz = x - ox, y - oy, z - oz
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distance = sqrt(dx*dx + dy*dy + dz*dz)
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if distance > self.radius:
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return False
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return (ox + dx * self.radius / distance,
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oy + dy * self.radius / distance,
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oz + dz * self.radius / distance)
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if parent:
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# Semi-major axis when actually displayed in virtual space
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distance = world.evaluate(info.get('distance', 100))
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# Semi-major axis used to calculate orbital speed
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sma = world.evaluate(info.get('sma', distance))
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if hasattr(parent, 'mass') and parent.mass is not None:
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period = 2 * pi * sqrt((sma * 1000) ** 3 / (G * parent.mass))
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self.orbit_speed = 360.0 / period
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if not rotation: # Rotation = 0 assumes tidal lock
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rotation = period
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else:
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self.orbit_speed = info.get('orbit_speed', 1)
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class Satellite(Body):
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def __init__(self, *args, **kwargs):
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self.parent = kwargs.pop('parent')
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self.orbit_speed = kwargs.pop('orbit_speed', 1)
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self.orbit = KeplerOrbit(distance / world.length, info.get('eccentricity', 0), info.get('inclination', 0),
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info.get('longitude', 0), info.get('argument', 0))
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# Semi-major axis and eccentricity defines orbit
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distance = kwargs.pop('distance', 100)
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eccentricity = kwargs.pop('eccentricity', 0)
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# Inclination, longitude of ascending node, and argument of periapsis defines orbital plane
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inclination = kwargs.pop('inclination', 0)
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longitude = kwargs.pop('longitude', 0)
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argument = kwargs.pop('argument', 0)
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self.rotation_angle = 360.0 / rotation if rotation else 0
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# Orbit calculation
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self.orbit_id = None
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self.orbit_cache = None
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self.theta = 0
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# OpenGL's z-axis is reversed
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self.orbit = KeplerOrbit(distance, eccentricity, inclination, longitude, argument)
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super(Satellite, self).__init__(*args, **kwargs)
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def update(self):
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super(Body, self).update()
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pitch, yaw, roll = self.rotation
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roll = (self.initial_roll + self.world.tick * self.rotation_angle) % 360
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self.rotation = pitch, yaw, roll
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if self.orbit:
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px, py, pz = self.parent.location
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x, z, y = self.orbit.orbit(self.world.tick * self.orbit_speed % 360)
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self.location = (x + px, y + py, z + pz)
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for satellite in self.satellites:
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satellite.update()
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def get_orbit(self):
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if not self.orbit:
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return
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# Cache key is the three orbital plane parameters and eccentricity
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cache = (self.orbit.eccentricity, self.orbit.longitude, self.orbit.inclination, self.orbit.argument)
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if self.orbit_cache == cache:
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self.orbit_cache = cache
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return id
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def update(self):
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super(Body, self).update() # Notice how the parent class is skipped
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def _draw_orbits(self, distance):
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with glMatrix(self.parent.location), glRestore(GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT):
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glDisable(GL_LIGHTING)
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solid = distance < self.parent.orbit_opaque
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glColor4f(1, 1, 1, 1 if solid else (1 - (distance - self.parent.orbit_opaque) / self.parent.orbit_blend))
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if not solid:
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glEnable(GL_BLEND)
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glLineWidth(1)
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glCallList(self.get_orbit())
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def draw(self, cam, options):
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self._draw(cam, options)
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if options.orbit and self.orbit:
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dist = cam.distance(*self.parent.location)
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if dist < self.parent.orbit_show:
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self._draw_orbits(dist)
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for satellite in self.satellites:
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satellite.draw(cam, options)
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def _draw(self, cam, options):
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raise NotImplementedError()
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def collides(self, x, y, z):
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return self._collides(x, y, z) or any(satellite.collides(x, y, z) for satellite in self.satellites)
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def _collides(self, x, y, z):
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return False
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class SphericalBody(Body):
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def __init__(self, name, world, info, parent=None):
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super(SphericalBody, self).__init__(name, world, info, parent)
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self.radius = world.evaluate(info.get('radius', world.length)) / world.length
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division = info.get('division', max(min(int(self.radius / 8), 60), 10))
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texture = get_best_texture(info['texture'])
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self.sphere_id = compile(sphere, self.radius, division, division, texture)
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self.atmosphere_id = 0
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self.cloudmap_id = 0
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self.corona_id = 0
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self.ring_id = 0
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if 'atmosphere' in info:
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atmosphere_data = info['atmosphere']
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atm_size = world.evaluate(atmosphere_data.get('diffuse_size', None))
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atm_texture = atmosphere_data.get('diffuse_texture', None)
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cloud_texture = atmosphere_data.get('cloud_texture', None)
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corona_texture = atmosphere_data.get('corona_texture', None)
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if cloud_texture is not None:
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cloud_texture = get_best_texture(cloud_texture, loader=load_clouds)
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self.cloudmap_id = compile(sphere, self.radius + 2, division, division, cloud_texture, lighting=False)
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if corona_texture is not None:
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corona = get_best_texture(corona_texture)
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corona_size = atmosphere_data.get('corona_size', self.radius / 2)
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corona_division = atmosphere_data.get('corona_division', 100)
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corona_ratio = atmosphere_data.get('corona_ratio', 0.5)
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self.corona_id = compile(flare, self.radius, self.radius + corona_size, corona_division,
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corona_ratio, corona)
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if atm_texture is not None:
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atm_texture = get_best_texture(atm_texture)
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self.atmosphere_id = compile(disk, self.radius, self.radius + atm_size, 30, atm_texture)
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if 'ring' in info:
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distance = world.evaluate(info['ring'].get('distance', self.radius * 1.2))
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size = world.evaluate(info['ring'].get('size', self.radius / 2))
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if self.last_tick != self.world.tick:
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self.last_tick = self.world.tick
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pitch, yaw, roll = self.rotation
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roll = (self.initial_roll + self.world.tick * self.rotation_angle) % 360
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self.rotation = pitch, yaw, roll
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pitch = world.evaluate(info['ring'].get('pitch', pitch))
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yaw = world.evaluate(info['ring'].get('yaw', yaw))
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roll = world.evaluate(info['ring'].get('roll', roll))
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self.ring_rotation = pitch, yaw, roll
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self.parent.update()
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px, py, pz = self.parent.location
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self.theta = self.world.tick * self.orbit_speed % 360
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x, z, y = self.orbit.orbit(self.theta)
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self.location = (x + px, y + py, z + pz)
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self.ring_id = compile(disk, distance, distance + size, 30,
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get_best_texture(info['ring'].get('texture', None)))
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def _draw_sphere(self):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.sphere_id)
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def _draw_atmosphere(self, cam, glMatrixBuffer=GLfloat * 16):
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with glMatrix(self.location), glRestore(GL_ENABLE_BIT):
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matrix = glMatrixBuffer()
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glGetFloatv(GL_MODELVIEW_MATRIX, matrix)
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matrix[0: 3] = [1, 0, 0]
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matrix[4: 7] = [0, 1, 0]
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matrix[8:11] = [0, 0, 1]
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glLoadMatrixf(matrix)
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glEnable(GL_BLEND)
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if self.atmosphere_id:
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glCallList(self.atmosphere_id)
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if self.corona_id:
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x, y, z = cam.direction()
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glTranslatef(-x, -y, -z)
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glCallList(self.corona_id)
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def _draw_clouds(self):
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with glMatrix(self.location, self.rotation), glRestore(GL_ENABLE_BIT):
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glEnable(GL_BLEND)
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glEnable(GL_ALPHA_TEST)
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glCallList(self.cloudmap_id)
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def _draw_rings(self):
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with glMatrix(self.location, self.ring_rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.ring_id)
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def _draw(self, cam, options):
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self._draw_sphere()
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if options.atmosphere and (self.atmosphere_id or self.corona_id):
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self._draw_atmosphere(cam)
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if options.cloud and self.cloudmap_id:
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self._draw_clouds()
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if self.ring_id:
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self._draw_rings()
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def _collides(self, x, y, z):
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ox, oy, oz = self.location
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dx, dy, dz = x - ox, y - oy, z - oz
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distance = sqrt(dx * dx + dy * dy + dz * dz)
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return distance <= self.radius
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class ModelBody(Body):
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def __init__(self, name, world, info, parent=None):
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super(ModelBody, self).__init__(name, world, info, parent)
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scale = info.get('scale', 1)
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self.object_id = model_list(load_model(info['model']), info.get('sx', scale), info.get('sy', scale),
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info.get('sz', scale), (0, 0, 0))
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def _draw(self, cam, options):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.object_id)
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@ -1,9 +1,8 @@
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#!/usr/bin/python
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from operator import attrgetter
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from math import hypot, sqrt, atan2, degrees
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from math import hypot
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from time import clock
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import time
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import random
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import os
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import six
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@ -29,7 +28,6 @@ from pyglet.window import key, mouse
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import pyglet
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INITIAL_SPEED = 0 # The initial speed of the player
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MOUSE_SENSITIVITY = 0.3 # Mouse sensitivity, 0..1, none...hyperspeed
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||||
|
@ -213,9 +211,9 @@ class Applet(pyglet.window.Window):
|
|||
def load_asteroids(files):
|
||||
for id, file in enumerate(files):
|
||||
callback(phase, 'Loading %s...' % file, float(id) / len(files))
|
||||
yield model_list(load_model(file), 5, 5, 5, (0, 0, 0))
|
||||
Asteroid.load_asteroid(file)
|
||||
|
||||
self.asteroid_ids = list(load_asteroids([r'asteroids/01.obj', r'asteroids/02.obj', r'asteroids/03.obj']))
|
||||
load_asteroids(['asteroids/01.obj', 'asteroids/02.obj', 'asteroids/03.obj'])
|
||||
|
||||
c = self.cam
|
||||
c.x, c.y, c.z = self.world.start
|
||||
|
@ -269,8 +267,7 @@ class Applet(pyglet.window.Window):
|
|||
dx *= speed
|
||||
dy *= speed
|
||||
dz *= speed
|
||||
self.world.tracker.append(Asteroid(random.choice(self.asteroid_ids), (c.x, c.y - 3, c.z + 5),
|
||||
direction=(dx, dy, dz)))
|
||||
self.world.tracker.append(Asteroid((c.x, c.y - 3, c.z + 5), (dx, dy, dz)))
|
||||
|
||||
def on_mouse_press(self, x, y, button, modifiers):
|
||||
self.modifiers = modifiers
|
||||
|
@ -402,77 +399,10 @@ class Applet(pyglet.window.Window):
|
|||
get_distance = entity_distance(x, y, z)
|
||||
if x != world.x or y != world.y or z != world.z:
|
||||
world.tracker.sort(key=get_distance, reverse=True)
|
||||
world.tracker.sort(key=attrgetter('background'), reverse=True)
|
||||
world.x, world.y, world.z = x, y, z
|
||||
|
||||
for entity in world.tracker:
|
||||
x, y, z = entity.location
|
||||
pitch, yaw, roll = entity.rotation
|
||||
|
||||
with glMatrix(), glRestore(GL_CURRENT_BIT):
|
||||
if entity.background:
|
||||
glTranslatef(c.x, c.y, c.z)
|
||||
else:
|
||||
glTranslatef(x, y, z)
|
||||
glRotatef(pitch, 1, 0, 0)
|
||||
glRotatef(yaw, 0, 1, 0)
|
||||
glRotatef(roll, 0, 0, 1)
|
||||
glCallList(entity.id)
|
||||
if self.debug:
|
||||
with glMatrix(), glRestore(GL_ENABLE_BIT | GL_POLYGON_BIT | GL_LINE_BIT):
|
||||
glLineWidth(0.25)
|
||||
glPolygonOffset(1, 1)
|
||||
glDisable(GL_LIGHTING)
|
||||
glDisable(GL_TEXTURE_2D)
|
||||
glColor3f(0, 1, 0)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
||||
glCallList(entity.id)
|
||||
|
||||
has_corona = hasattr(entity, 'corona') and entity.corona
|
||||
has_atmosphere = hasattr(entity, 'atmosphere') and entity.atmosphere
|
||||
if self.atmosphere and (has_corona or has_atmosphere):
|
||||
with glMatrix(), glRestore(GL_ENABLE_BIT):
|
||||
x0, y0, z0 = entity.location
|
||||
glTranslatef(x0, y0, z0)
|
||||
matrix = glMatrixBuffer()
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, matrix)
|
||||
matrix[0: 3] = [1, 0, 0]
|
||||
matrix[4: 7] = [0, 1, 0]
|
||||
matrix[8:11] = [0, 0, 1]
|
||||
glLoadMatrixf(matrix)
|
||||
glEnable(GL_BLEND)
|
||||
if has_atmosphere:
|
||||
glCallList(entity.atmosphere)
|
||||
if has_corona:
|
||||
x, y, z = c.direction()
|
||||
glTranslatef(-x, -y, -z)
|
||||
glCallList(entity.corona)
|
||||
|
||||
if self.cloud and hasattr(entity, 'cloudmap') and entity.cloudmap:
|
||||
with glMatrix(), glRestore(GL_ENABLE_BIT):
|
||||
glEnable(GL_BLEND)
|
||||
glEnable(GL_ALPHA_TEST)
|
||||
glTranslatef(*entity.location)
|
||||
pitch, yaw, roll = entity.rotation
|
||||
glRotatef(pitch, 1, 0, 0)
|
||||
glRotatef(yaw, 0, 1, 0)
|
||||
glRotatef(roll, 0, 0, 1)
|
||||
glCallList(entity.cloudmap)
|
||||
|
||||
if self.orbit and hasattr(entity, 'get_orbit') and hasattr(entity, 'parent'):
|
||||
parent = entity.parent
|
||||
distance = get_distance(parent)
|
||||
if distance < parent.orbit_show:
|
||||
with glMatrix(), glRestore(GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT):
|
||||
glTranslatef(*entity.parent.location)
|
||||
glDisable(GL_LIGHTING)
|
||||
solid = distance < parent.orbit_opaque
|
||||
glColor4f(1, 1, 1, 1 if solid else
|
||||
(1 - (distance - parent.orbit_opaque) / parent.orbit_blend))
|
||||
if not solid:
|
||||
glEnable(GL_BLEND)
|
||||
glLineWidth(1)
|
||||
glCallList(entity.get_orbit())
|
||||
entity.draw(c, self)
|
||||
|
||||
glColor4f(1, 1, 1, 1)
|
||||
glDisable(GL_TEXTURE_2D)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
from math import *
|
||||
from random import random, gauss, choice
|
||||
|
||||
# noinspection PyUnresolvedReferences
|
||||
from six.moves import range
|
||||
from pyglet.gl import *
|
||||
from pyglet.gl.gl_info import have_extension
|
||||
|
@ -34,9 +35,22 @@ class glRestore(object):
|
|||
|
||||
|
||||
class glMatrix(object):
|
||||
def __init__(self, location=None, rotation=None):
|
||||
self.location = location
|
||||
self.rotation = rotation
|
||||
|
||||
def __enter__(self):
|
||||
glPushMatrix()
|
||||
|
||||
if self.location:
|
||||
glTranslatef(*self.location)
|
||||
|
||||
if self.rotation:
|
||||
pitch, yaw, roll = self.rotation
|
||||
glRotatef(pitch, 1, 0, 0)
|
||||
glRotatef(yaw, 0, 1, 0)
|
||||
glRotatef(roll, 0, 0, 1)
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb):
|
||||
glPopMatrix()
|
||||
|
||||
|
|
|
@ -1,20 +1,21 @@
|
|||
from __future__ import print_function
|
||||
|
||||
from pyglet import image
|
||||
from pyglet.gl import *
|
||||
from ctypes import c_int, byref, c_uint
|
||||
import itertools
|
||||
import os.path
|
||||
import struct
|
||||
import itertools
|
||||
from ctypes import c_int, byref, c_uint
|
||||
from io import BytesIO
|
||||
|
||||
import six
|
||||
from pyglet import image
|
||||
from pyglet.gl import *
|
||||
from six.moves import zip
|
||||
|
||||
try:
|
||||
from punyverse._glgeom import bgr_to_rgb, flip_vertical
|
||||
except ImportError:
|
||||
import warnings
|
||||
|
||||
warnings.warn('Compile _glgeom.c, or double the start up time.')
|
||||
|
||||
# Use magick when _glgeom is not compiled (is actually slower)
|
||||
|
@ -27,6 +28,7 @@ except ImportError:
|
|||
|
||||
from six.moves import range
|
||||
|
||||
|
||||
def bgr_to_rgb(source, width, height, alpha=False):
|
||||
length = len(source)
|
||||
depth = length // (width * height)
|
||||
|
@ -42,6 +44,7 @@ except ImportError:
|
|||
result[offset + depth2] = source[offset + depth2]
|
||||
return six.binary_type(result)
|
||||
|
||||
|
||||
def flip_vertical(source, width, height):
|
||||
length = len(source)
|
||||
row = length // height
|
||||
|
@ -53,7 +56,7 @@ except ImportError:
|
|||
else:
|
||||
magick = False
|
||||
|
||||
__all__ = ['load_texture', 'load_clouds', 'load_image', 'pil_load']
|
||||
__all__ = ['load_texture', 'load_clouds', 'load_image', 'get_best_texture']
|
||||
|
||||
id = 0
|
||||
cache = {}
|
||||
|
@ -81,6 +84,7 @@ def init():
|
|||
if power_of_two is None:
|
||||
power_of_two = gl_info.have_version(2) or gl_info.have_extension('GL_ARB_texture_non_power_of_two')
|
||||
|
||||
|
||||
is_power2 = lambda num: num != 0 and ((num & (num - 1)) == 0)
|
||||
|
||||
|
||||
|
@ -233,17 +237,10 @@ def load_texture(file):
|
|||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
|
||||
gluBuild2DMipmaps(GL_TEXTURE_2D, depth, width, height, mode, GL_UNSIGNED_BYTE, texture)
|
||||
|
||||
cache[path] = id
|
||||
|
||||
return id
|
||||
|
||||
|
||||
def pil_load(file):
|
||||
from PIL import Image
|
||||
return Image.open(os.path.join(os.path.dirname(__file__), 'assets', 'textures', file))
|
||||
|
||||
|
||||
def load_clouds(file):
|
||||
if os.path.isabs(file):
|
||||
path = file
|
||||
|
@ -275,3 +272,15 @@ def load_clouds(file):
|
|||
cache[path] = id
|
||||
|
||||
return id
|
||||
|
||||
|
||||
def get_best_texture(info, loader=load_texture):
|
||||
if isinstance(info, list):
|
||||
for item in info:
|
||||
try:
|
||||
return loader(item)
|
||||
except ValueError:
|
||||
pass
|
||||
else:
|
||||
return loader(info)
|
||||
raise ValueError('No texture found')
|
||||
|
|
|
@ -286,19 +286,6 @@
|
|||
"rotation": 57996,
|
||||
"pitch": -90,
|
||||
"yaw": 28.32
|
||||
},
|
||||
"sky": {
|
||||
"texture": "sky.jpg",
|
||||
"rotation": 0,
|
||||
"optional": true,
|
||||
"lighting": false,
|
||||
"radius": 305000000,
|
||||
"division": 30,
|
||||
"pitch": 90,
|
||||
"yaw": 30,
|
||||
"roll": 180,
|
||||
"delta": 0,
|
||||
"background": true
|
||||
}
|
||||
},
|
||||
"belts": {
|
||||
|
@ -311,6 +298,15 @@
|
|||
"rotation": 114536500
|
||||
}
|
||||
},
|
||||
"sky": {
|
||||
"texture": "sky.jpg",
|
||||
"rotation": 0,
|
||||
"radius": 305000000,
|
||||
"division": 30,
|
||||
"pitch": 90,
|
||||
"yaw": 30,
|
||||
"roll": 180
|
||||
},
|
||||
"start": {
|
||||
"z": "AU - 400",
|
||||
"yaw": 180
|
||||
|
|
|
@ -18,27 +18,9 @@ try:
|
|||
except ImportError:
|
||||
from punyverse.model import model_list, load_model
|
||||
|
||||
from punyverse.glgeom import *
|
||||
from punyverse.entity import *
|
||||
from punyverse.texture import *
|
||||
from punyverse import texture
|
||||
|
||||
from math import pi, sqrt
|
||||
|
||||
G = 6.67384e-11 # Gravitation Constant
|
||||
|
||||
|
||||
def get_best_texture(info, loader=load_texture):
|
||||
if isinstance(info, list):
|
||||
for item in info:
|
||||
try:
|
||||
return loader(item)
|
||||
except ValueError:
|
||||
pass
|
||||
else:
|
||||
return loader(info)
|
||||
raise ValueError('No texture found')
|
||||
|
||||
|
||||
def load_world(file, callback=lambda message, completion: None):
|
||||
return World(file, callback)
|
||||
|
@ -61,9 +43,17 @@ class World(object):
|
|||
self._parse(file)
|
||||
del self.callback # So it can't be used after loading finishes
|
||||
|
||||
def _eval(self, value):
|
||||
def evaluate(self, value):
|
||||
return eval(str(value), {'__builtins__': None}, self._context)
|
||||
|
||||
@property
|
||||
def length(self):
|
||||
return self._length
|
||||
|
||||
@property
|
||||
def au(self):
|
||||
return self._au
|
||||
|
||||
def _parse(self, file):
|
||||
self.callback(self._phase, 'Loading configuration file...', 0)
|
||||
with open(os.path.join(os.path.dirname(__file__), file)) as f:
|
||||
|
@ -88,12 +78,12 @@ class World(object):
|
|||
|
||||
if 'start' in root:
|
||||
info = root['start']
|
||||
x = self._eval(info.get('x', 0))
|
||||
y = self._eval(info.get('y', 0))
|
||||
z = self._eval(info.get('z', 0))
|
||||
pitch = self._eval(info.get('pitch', 0))
|
||||
yaw = self._eval(info.get('yaw', 0))
|
||||
roll = self._eval(info.get('roll', 0))
|
||||
x = self.evaluate(info.get('x', 0))
|
||||
y = self.evaluate(info.get('y', 0))
|
||||
z = self.evaluate(info.get('z', 0))
|
||||
pitch = self.evaluate(info.get('pitch', 0))
|
||||
yaw = self.evaluate(info.get('yaw', 0))
|
||||
roll = self.evaluate(info.get('roll', 0))
|
||||
self.start = (x, y, z)
|
||||
self.direction = (pitch, yaw, roll)
|
||||
|
||||
|
@ -112,134 +102,33 @@ class World(object):
|
|||
message = 'Loading %s.' % name
|
||||
print(message)
|
||||
self.callback(self._phase, message, float(self._current_object) / len(root['belts']))
|
||||
self._belt(name, info)
|
||||
self.tracker.append(Belt(name, self, info))
|
||||
|
||||
def _belt(self, name, info):
|
||||
x = self._eval(info.get('x', 0))
|
||||
y = self._eval(info.get('y', 0))
|
||||
z = self._eval(info.get('z', 0))
|
||||
radius = self._eval(info.get('radius', 0))
|
||||
cross = self._eval(info.get('cross', 0))
|
||||
count = int(self._eval(info.get('count', 0)))
|
||||
scale = info.get('scale', 1)
|
||||
longitude = info.get('longitude', 0)
|
||||
inclination = info.get('inclination', 0)
|
||||
argument = info.get('argument', 0)
|
||||
rotation = info.get('period', 31536000)
|
||||
theta = 360 / (rotation + .0) if rotation else 0
|
||||
|
||||
models = info['model']
|
||||
if not isinstance(models, list):
|
||||
models = [models]
|
||||
objects = []
|
||||
for model in models:
|
||||
objects.append(model_list(load_model(model), info.get('sx', scale), info.get('sy', scale),
|
||||
info.get('sz', scale), (0, 0, 0)))
|
||||
|
||||
self.tracker.append(Belt(compile(belt, radius, cross, objects, count),
|
||||
(x, y, z), (inclination, longitude, argument),
|
||||
rotation_angle=theta, world=self))
|
||||
if 'sky' in root:
|
||||
self._phase = 'Loading sky...'
|
||||
message = 'Loading sky.'
|
||||
print(message)
|
||||
self.callback(self._phase, message, 0)
|
||||
self.tracker.append(Sky(self, root['sky']))
|
||||
|
||||
def _body(self, name, info, parent=None):
|
||||
lighting = info.get('lighting', True)
|
||||
x = self._eval(info.get('x', 0))
|
||||
y = self._eval(info.get('y', 0))
|
||||
z = self._eval(info.get('z', 0))
|
||||
pitch = self._eval(info.get('pitch', 0))
|
||||
yaw = self._eval(info.get('yaw', 0))
|
||||
roll = self._eval(info.get('roll', 0))
|
||||
rotation = self._eval(info.get('rotation', 86400))
|
||||
radius = self._eval(info.get('radius', self._length)) / self._length
|
||||
background = info.get('background', False)
|
||||
orbit_distance = self._eval(info.get('orbit_distance', self._au))
|
||||
division = info.get('division', max(min(int(radius / 8), 60), 10))
|
||||
|
||||
if 'texture' in info:
|
||||
texture = get_best_texture(info['texture'])
|
||||
if self.options.get('normal', False) and 'normal' in info:
|
||||
object_id = compile(normal_sphere, radius, division, texture,
|
||||
info['normal'], lighting=lighting, inside=background)
|
||||
else:
|
||||
object_id = compile(sphere, radius, division, division, texture,
|
||||
lighting=lighting, inside=background)
|
||||
body = SphericalBody(name, self, info, parent)
|
||||
elif 'model' in info:
|
||||
scale = info.get('scale', 1)
|
||||
object_id = model_list(load_model(info['model']), info.get('sx', scale), info.get('sy', scale),
|
||||
info.get('sz', scale), (0, 0, 0))
|
||||
body = ModelBody(name, self, info, parent)
|
||||
else:
|
||||
print('Nothing to load for %s.' % name)
|
||||
return
|
||||
|
||||
params = {'world': self, 'orbit_distance': orbit_distance, 'radius': None if background else radius}
|
||||
if parent is None:
|
||||
type = Body
|
||||
if parent:
|
||||
parent.satellites.append(body)
|
||||
else:
|
||||
x, y, z = parent.location
|
||||
distance = self._eval(info.get('distance', 100)) # Semi-major axis when actually displayed in virtual space
|
||||
sma = self._eval(info.get('sma', distance)) # Semi-major axis used to calculate orbital speed
|
||||
if hasattr(parent, 'mass') and parent.mass is not None:
|
||||
period = 2 * pi * sqrt((sma * 1000) ** 3 / (G * parent.mass))
|
||||
speed = 360 / (period + .0)
|
||||
if not rotation: # Rotation = 0 assumes tidal lock
|
||||
rotation = period
|
||||
else:
|
||||
speed = info.get('orbit_speed', 1)
|
||||
type = Satellite
|
||||
params.update(parent=parent, orbit_speed=speed,
|
||||
distance=distance / self._length, eccentricity=info.get('eccentricity', 0),
|
||||
inclination=info.get('inclination', 0), longitude=info.get('longitude', 0),
|
||||
argument=info.get('argument', 0))
|
||||
|
||||
if 'mass' in info:
|
||||
params['mass'] = info['mass']
|
||||
|
||||
atmosphere_id = 0
|
||||
cloudmap_id = 0
|
||||
corona_id = 0
|
||||
if 'atmosphere' in info:
|
||||
atmosphere_data = info['atmosphere']
|
||||
atm_size = self._eval(atmosphere_data.get('diffuse_size', None))
|
||||
atm_texture = atmosphere_data.get('diffuse_texture', None)
|
||||
cloud_texture = atmosphere_data.get('cloud_texture', None)
|
||||
corona_texture = atmosphere_data.get('corona_texture', None)
|
||||
if cloud_texture is not None:
|
||||
cloud_texture = get_best_texture(cloud_texture, loader=load_clouds)
|
||||
cloudmap_id = compile(sphere, radius + 2, division, division, cloud_texture, lighting=False)
|
||||
|
||||
if corona_texture is not None:
|
||||
corona = get_best_texture(corona_texture)
|
||||
corona_size = atmosphere_data.get('corona_size', radius / 2)
|
||||
corona_division = atmosphere_data.get('corona_division', 100)
|
||||
corona_ratio = atmosphere_data.get('corona_ratio', 0.5)
|
||||
corona_id = compile(flare, radius, radius + corona_size, corona_division, corona_ratio, corona)
|
||||
|
||||
if atm_texture is not None:
|
||||
atm_texture = get_best_texture(atm_texture)
|
||||
atmosphere_id = compile(disk, radius, radius + atm_size, 30, atm_texture)
|
||||
|
||||
theta = 360.0 / rotation if rotation else 0
|
||||
object = type(object_id, (x, y, z), (pitch, yaw, roll), rotation_angle=theta,
|
||||
atmosphere=atmosphere_id, cloudmap=cloudmap_id, background=background,
|
||||
corona=corona_id, **params)
|
||||
self.tracker.append(object)
|
||||
|
||||
if 'ring' in info:
|
||||
ring_data = info['ring']
|
||||
texture = ring_data.get('texture', None)
|
||||
distance = self._eval(ring_data.get('distance', radius * 1.2))
|
||||
size = self._eval(ring_data.get('size', radius / 2))
|
||||
pitch = self._eval(ring_data.get('pitch', pitch))
|
||||
yaw = self._eval(ring_data.get('yaw', yaw))
|
||||
roll = self._eval(ring_data.get('roll', roll))
|
||||
|
||||
texture = get_best_texture(texture)
|
||||
self.tracker.append(type(compile(disk, distance, distance + size, 30, texture), (x, y, z),
|
||||
(pitch, yaw, roll), **params))
|
||||
self.tracker.append(body)
|
||||
|
||||
for satellite, info in six.iteritems(info.get('satellites', {})):
|
||||
message = 'Loading %s, satellite of %s.' % (satellite, name)
|
||||
print(message)
|
||||
self.callback('Loading objects (%d of %d)...' % (self._current_object, self._objects),
|
||||
message, float(self._current_object) / self._objects)
|
||||
self._body(satellite, info, object)
|
||||
self._body(satellite, info, body)
|
||||
self._current_object += 1
|
||||
|
|
Loading…
Reference in a new issue