From 678938ab100f32c9d40f430f3c1d8de39970ca59 Mon Sep 17 00:00:00 2001 From: Quantum Date: Tue, 24 Dec 2013 17:16:53 -0500 Subject: [PATCH] The anti-aliasing is has little benefit but killed a card. It also makes text blurry. Added vsync back. --- punyverse/__main__.py | 2 +- punyverse/game.py | 8 -------- 2 files changed, 1 insertion(+), 9 deletions(-) diff --git a/punyverse/__main__.py b/punyverse/__main__.py index 1b22f12..aebc2ff 100644 --- a/punyverse/__main__.py +++ b/punyverse/__main__.py @@ -21,7 +21,7 @@ def main(): if args: game.TICKS_PER_SECOND = args.ticks - game.Applet(width=INITIAL_WIN_WIDTH, height=INITIAL_WIN_HEIGHT, caption=WIN_TITLE, resizable=True, vsync=0) + game.Applet(width=INITIAL_WIN_WIDTH, height=INITIAL_WIN_HEIGHT, caption=WIN_TITLE, resizable=True) pyglet.app.run() diff --git a/punyverse/game.py b/punyverse/game.py index 3e1d654..6fafa35 100644 --- a/punyverse/game.py +++ b/punyverse/game.py @@ -157,14 +157,6 @@ class Applet(pyglet.window.Window): glClearColor(0, 0, 0, 1) glClearDepth(1.0) - if not texture.badcard: - glEnable(GL_BLEND) - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) - glEnable(GL_LINE_SMOOTH) - glEnable(GL_POLYGON_SMOOTH) - glHint(GL_LINE_SMOOTH_HINT, GL_NICEST) - glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST) - glAlphaFunc(GL_GEQUAL, 0.2) glDepthFunc(GL_LEQUAL) glEnable(GL_DEPTH_TEST)