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Fix depth issues.
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@ -134,8 +134,6 @@ class Punyverse(pyglet.window.Window):
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glEnable(GL_LIGHT0)
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glEnable(GL_LIGHT1)
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glEnable(GL_POLYGON_OFFSET_FILL)
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fv4 = GLfloat * 4
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glLightfv(GL_LIGHT0, GL_POSITION, fv4(.5, .5, 1, 0))
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