Convert orbits to VBO

This commit is contained in:
Quantum 2018-08-25 00:06:33 -04:00
parent 487b17c55b
commit 8129edf3d8
2 changed files with 35 additions and 17 deletions

View file

@ -5,7 +5,7 @@ from pyglet.gl import *
# noinspection PyUnresolvedReferences
from six.moves import range
from punyverse.glgeom import compile, glMatrix, glRestore, belt, Sphere, Disk
from punyverse.glgeom import compile, glMatrix, glRestore, belt, Sphere, Disk, OrbitVBO
from punyverse.model import load_model, WavefrontVBO
from punyverse.orbit import KeplerOrbit
from punyverse.texture import get_best_texture, load_clouds
@ -177,7 +177,7 @@ class Body(Entity):
self.rotation_angle = 360.0 / rotation if rotation else 0
# Orbit calculation
self.orbit_id = None
self.orbit_vbo = None
self.orbit_cache = None
def update(self):
@ -202,23 +202,14 @@ class Body(Entity):
# Cache key is the three orbital plane parameters and eccentricity
cache = (self.orbit.eccentricity, self.orbit.longitude, self.orbit.inclination, self.orbit.argument)
if self.orbit_cache == cache:
return self.orbit_id
return self.orbit_vbo
if self.orbit_id is not None:
glDeleteLists(self.orbit_id, 1)
if self.orbit_vbo is not None:
self.orbit_vbo.close()
id = glGenLists(1)
glNewList(id, GL_COMPILE)
glBegin(GL_LINE_LOOP)
for theta in range(360):
x, z, y = self.orbit.orbit(theta)
glVertex3f(x, y, z)
glEnd()
glEndList()
self.orbit_id = id
self.orbit_vbo = OrbitVBO(self.orbit)
self.orbit_cache = cache
return id
return self.orbit_vbo
def _draw_orbits(self, distance):
with glMatrix(self.parent.location), glRestore(GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT):
@ -228,7 +219,7 @@ class Body(Entity):
if not solid:
glEnable(GL_BLEND)
glLineWidth(1)
glCallList(self.get_orbit())
self.get_orbit().draw()
def draw(self, options):
self._draw(options)

View file

@ -209,6 +209,33 @@ class Sphere(object):
glBindBuffer(GL_ARRAY_BUFFER, 0)
class OrbitVBO(object):
def __init__(self, orbit):
buffer = 360 * 3 * [0]
for theta in range(360):
x, z, y = orbit.orbit(theta)
buffer[3*theta:3*theta+3] = [x, y, z]
self.vbo = array_to_gl_buffer(buffer)
def draw(self):
with glRestoreClient(GL_CLIENT_VERTEX_ARRAY_BIT):
glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
glEnableClientState(GL_VERTEX_ARRAY)
glVertexPointer(3, GL_FLOAT, 12, 0)
glDrawArrays(GL_LINE_LOOP, 0, 360)
glBindBuffer(GL_ARRAY_BUFFER, 0)
def close(self):
if self.vbo is not None:
vbo = c_uint(self.vbo)
glDeleteBuffers(1, byref(vbo))
self.vbo = None
def __del__(self):
self.close()
def belt(radius, cross, object, count):
for i in range(count):
theta = TWOPI * random()