From bbfacd55e45a21c314b86fd494b78b4bcd62270e Mon Sep 17 00:00:00 2001 From: Quantum Date: Mon, 27 Aug 2018 23:21:34 -0400 Subject: [PATCH] Orient the sky texture more correctly. --- punyverse/shaders/sky.fragment.glsl | 2 +- punyverse/world.json | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/punyverse/shaders/sky.fragment.glsl b/punyverse/shaders/sky.fragment.glsl index faa0c66..1821625 100644 --- a/punyverse/shaders/sky.fragment.glsl +++ b/punyverse/shaders/sky.fragment.glsl @@ -5,5 +5,5 @@ out vec4 o_fragColor; uniform sampler2D u_skysphere; void main() { - o_fragColor = vec4(texture(u_skysphere, v_uv).rgb, 1); + o_fragColor = vec4(texture(u_skysphere, vec2(1 - v_uv.s, v_uv.t)).rgb, 1); } diff --git a/punyverse/world.json b/punyverse/world.json index a51c44b..db6b2a6 100644 --- a/punyverse/world.json +++ b/punyverse/world.json @@ -302,9 +302,9 @@ "texture": ["sky.jpg", "sky_large.jpg", "sky_medium.jpg", "sky_small.jpg"], "rotation": 0, "division": 30, - "pitch": 90, - "yaw": 30, - "roll": -90 + "pitch": -150.19, + "yaw": 0, + "roll": 0 }, "asteroids": ["asteroids/01.obj", "asteroids/02.obj", "asteroids/03.obj"], "start": {