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Make sun a real light source.
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13867d7fd0
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@ -246,6 +246,7 @@ class SphericalBody(Body):
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self.radius = world.evaluate(info.get('radius', world.length)) / world.length
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division = info.get('division', max(min(int(self.radius / 8), 60), 10))
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self.light_source = info.get('light_source', False)
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texture = get_best_texture(info['texture'])
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self.sphere_id = compile(sphere, self.radius, division, division, texture)
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@ -291,7 +292,9 @@ class SphericalBody(Body):
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get_best_texture(info['ring'].get('texture', None)))
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def _draw_sphere(self):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT | GL_ENABLE_BIT):
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if self.light_source:
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glDisable(GL_LIGHTING)
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glCallList(self.sphere_id)
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def _draw_atmosphere(self, cam, glMatrixBuffer=GLfloat * 16):
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@ -21,6 +21,7 @@
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"yaw": 7.25,
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"mass": 1.9891e+30,
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"rotation": 2164320,
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"light_source": true,
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"atmosphere": {
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"corona_texture": "sun_corona.png",
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"corona_size": 1500,
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