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https://github.com/quantum5/punyverse.git
synced 2025-04-24 13:11:57 -04:00
Move non-UI logic from game to world.
This commit is contained in:
parent
cbe3c3dd7e
commit
e579086ec5
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@ -10,6 +10,10 @@ class Camera(object):
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self.yaw = yaw
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self.roll = roll
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self.speed = 0
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self.roll_left = False
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self.roll_right = False
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def move(self, speed):
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dx, dy, dz = self.direction()
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self.x += dx * speed
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@ -40,5 +44,16 @@ class Camera(object):
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dz = sin(radians(self.yaw - 90)) * m
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return dx, dy, dz
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def update(self, dt, move):
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if self.roll_left:
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self.roll += 4 * dt * 10
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if self.roll:
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self.roll -= 4 * dt * 10
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if move:
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self.move(self.speed * 10 * dt)
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def reset_roll(self):
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self.roll = 0
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def distance(self, x, y, z):
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return hypot(hypot(x - self.x, y - self.y), z - self.z)
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@ -34,20 +34,14 @@ class Entity(object):
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def collides(self, x, y, z):
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return False
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def draw(self, cam, options):
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def draw(self, options):
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raise NotImplementedError()
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class Asteroid(Entity):
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asteroid_ids = []
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@classmethod
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def load_asteroid(cls, file):
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cls.asteroid_ids.append(model_list(load_model(file), 5, 5, 5, (0, 0, 0)))
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def __init__(self, location, direction):
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def __init__(self, asteroid_id, location, direction):
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super(Asteroid, self).__init__('Asteroid', location, direction=direction)
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self.asteroid_id = random.choice(self.asteroid_ids)
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self.asteroid_id = asteroid_id
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def update(self):
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super(Asteroid, self).update()
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@ -56,11 +50,26 @@ class Asteroid(Entity):
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# Increment all axis to 'spin'
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self.rotation = rx + 1, ry + 1, rz + 1
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def draw(self, cam, options):
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def draw(self, options):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.asteroid_id)
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class AsteroidManager(object):
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def __init__(self):
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self.asteroids = []
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def __bool__(self):
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return bool(self.asteroids)
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__nonzero__ = __bool__
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def load(self, file):
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self.asteroids.append(model_list(load_model(file), 5, 5, 5, (0, 0, 0)))
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def new(self, location, direction):
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return Asteroid(random.choice(self.asteroids), location, direction)
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class Belt(Entity):
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def __init__(self, name, world, info):
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self.world = world
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@ -93,7 +102,7 @@ class Belt(Entity):
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pitch, yaw, roll = self.rotation
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self.rotation = pitch, self.world.tick * self.rotation_angle % 360, roll
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def draw(self, cam, options):
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def draw(self, options):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.belt_id)
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@ -114,7 +123,8 @@ class Sky(Entity):
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self.sky_id = compile(sphere, info.get('radius', 1000000), division, division, texture,
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inside=True, lighting=False)
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def draw(self, cam, options):
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def draw(self, options):
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cam = self.world.cam
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with glMatrix((-cam.x, -cam.y, -cam.z), self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.sky_id)
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@ -219,18 +229,18 @@ class Body(Entity):
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glLineWidth(1)
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glCallList(self.get_orbit())
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def draw(self, cam, options):
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self._draw(cam, options)
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def draw(self, options):
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self._draw(options)
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if options.orbit and self.orbit:
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dist = cam.distance(*self.parent.location)
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dist = self.world.cam.distance(*self.parent.location)
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if dist < self.parent.orbit_show:
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self._draw_orbits(dist)
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for satellite in self.satellites:
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satellite.draw(cam, options)
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satellite.draw(options)
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def _draw(self, cam, options):
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def _draw(self, options):
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raise NotImplementedError()
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def collides(self, x, y, z):
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@ -297,7 +307,7 @@ class SphericalBody(Body):
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glDisable(GL_LIGHTING)
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glCallList(self.sphere_id)
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def _draw_atmosphere(self, cam, glMatrixBuffer=GLfloat * 16):
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def _draw_atmosphere(self, glMatrixBuffer=GLfloat * 16):
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with glMatrix(self.location), glRestore(GL_ENABLE_BIT | GL_CURRENT_BIT):
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matrix = glMatrixBuffer()
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glGetFloatv(GL_MODELVIEW_MATRIX, matrix)
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@ -310,7 +320,7 @@ class SphericalBody(Body):
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glCallList(self.atmosphere_id)
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if self.corona_id:
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x, y, z = cam.direction()
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x, y, z = self.world.cam.direction()
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glTranslatef(-x, -y, -z)
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glEnable(GL_BLEND)
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glCallList(self.corona_id)
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@ -325,11 +335,11 @@ class SphericalBody(Body):
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with glMatrix(self.location, self.ring_rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.ring_id)
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def _draw(self, cam, options):
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def _draw(self, options):
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self._draw_sphere()
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if options.atmosphere and (self.atmosphere_id or self.corona_id):
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self._draw_atmosphere(cam)
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self._draw_atmosphere()
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if options.cloud and self.cloudmap_id:
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self._draw_clouds()
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@ -352,6 +362,6 @@ class ModelBody(Body):
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self.object_id = model_list(load_model(info['model']), info.get('sx', scale), info.get('sy', scale),
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info.get('sz', scale), (0, 0, 0))
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def _draw(self, cam, options):
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def _draw(self, options):
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with glMatrix(self.location, self.rotation), glRestore(GL_CURRENT_BIT):
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glCallList(self.object_id)
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@ -8,8 +8,6 @@ from time import clock
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import six
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from punyverse import texture
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from punyverse.camera import Camera
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from punyverse.entity import Asteroid
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from punyverse.glgeom import *
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from punyverse.world import World
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@ -28,7 +26,6 @@ from pyglet.window import key, mouse
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import pyglet
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INITIAL_SPEED = 0 # The initial speed of the player
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MOUSE_SENSITIVITY = 0.3 # Mouse sensitivity, 0..1, none...hyperspeed
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MAX_DELTA = 5
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@ -44,8 +41,6 @@ def entity_distance(x0, y0, z0):
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class Applet(pyglet.window.Window):
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asteroids = ['asteroids/01.obj', 'asteroids/02.obj', 'asteroids/03.obj']
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def __init__(self, *args, **kwargs):
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super(Applet, self).__init__(*args, **kwargs)
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texture.init()
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@ -94,8 +89,6 @@ class Applet(pyglet.window.Window):
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self.fps = 0
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self.world = World('world.json', self._load_callback)
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self._load_callback('Initializing game...', '', 0)
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self.speed = INITIAL_SPEED
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self.keys = set()
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self.info = True
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self.debug = False
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self.orbit = True
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@ -105,7 +98,6 @@ class Applet(pyglet.window.Window):
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self.atmosphere = True
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self.cloud = True
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self.tick = self.world.tick_length
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self.ticks = [
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1, 2, 5, 10, 20, 40, 60, # Second range
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120, 300, 600, 1200, 1800, 2700, 3600, # Minute range
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@ -116,9 +108,6 @@ class Applet(pyglet.window.Window):
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63072000, 157680000, 315360000, # 2, 5, 10 years
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630720000, 1576800000, 3153600000, # 20, 50, 100 years
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]
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self.__time_per_second_cache = None
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self.__time_per_second_value = None
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self.__time_accumulate = 0
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def speed_incrementer(object, increment):
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def incrementer():
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@ -135,26 +124,26 @@ class Applet(pyglet.window.Window):
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return toggler
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def increment_tick():
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index = self.ticks.index(self.tick) + 1
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index = self.ticks.index(self.world.tick_length) + 1
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if index < len(self.ticks):
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self.tick = self.ticks[index]
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self.world.tick_length = self.ticks[index]
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def decrement_tick():
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index = self.ticks.index(self.tick) - 1
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index = self.ticks.index(self.world.tick_length) - 1
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if index >= 0:
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self.tick = self.ticks[index]
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self.world.tick_length = self.ticks[index]
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self.key_handler = {
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key.ESCAPE: pyglet.app.exit,
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key.NUM_ADD: speed_incrementer(self, 1),
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key.NUM_SUBTRACT: speed_incrementer(self, -1),
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key.NUM_MULTIPLY: speed_incrementer(self, 10),
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key.NUM_DIVIDE: speed_incrementer(self, -10),
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key.PAGEUP: speed_incrementer(self, 100),
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key.PAGEDOWN: speed_incrementer(self, -100),
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key.HOME: speed_incrementer(self, 1000),
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key.END: speed_incrementer(self, -1000),
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key.R: lambda: setattr(self.cam, 'roll', 0),
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key.NUM_ADD: speed_incrementer(self.world.cam, 1),
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key.NUM_SUBTRACT: speed_incrementer(self.world.cam, -1),
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key.NUM_MULTIPLY: speed_incrementer(self.world.cam, 10),
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key.NUM_DIVIDE: speed_incrementer(self.world.cam, -10),
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key.PAGEUP: speed_incrementer(self.world.cam, 100),
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key.PAGEDOWN: speed_incrementer(self.world.cam, -100),
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key.HOME: speed_incrementer(self.world.cam, 1000),
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key.END: speed_incrementer(self.world.cam, -1000),
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key.R: self.world.cam.reset_roll,
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key.I: attribute_toggler(self, 'info'),
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key.D: attribute_toggler(self, 'debug'),
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key.O: attribute_toggler(self, 'orbit'),
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@ -164,19 +153,18 @@ class Applet(pyglet.window.Window):
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key.ENTER: attribute_toggler(self, 'running'),
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key.INSERT: increment_tick,
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key.DELETE: decrement_tick,
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key.SPACE: self.launch_meteor,
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key.SPACE: self.world.spawn_asteroid,
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key.E: lambda: self.set_exclusive_mouse(False),
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key.F: lambda: self.set_fullscreen(not self.fullscreen),
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}
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self.mouse_press_handler = {
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mouse.LEFT: self.launch_meteor,
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mouse.LEFT: self.world.spawn_asteroid,
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mouse.RIGHT: attribute_toggler(self, 'moving'),
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}
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self.label = pyglet.text.Label('', font_name='Consolas', font_size=12, x=10, y=self.height - 20,
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color=(255,) * 4, multiline=True, width=600)
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self.cam = Camera()
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self.exclusive = False
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@ -205,18 +193,6 @@ class Applet(pyglet.window.Window):
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glLightfv(GL_LIGHT1, GL_DIFFUSE, fv4(.5, .5, .5, 1))
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glLightfv(GL_LIGHT1, GL_SPECULAR, fv4(1, 1, 1, 1))
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for id, file in enumerate(self.asteroids):
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self._load_callback('Loading asteroids...', 'Loading %s...' % file, float(id) / len(self.asteroids))
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Asteroid.load_asteroid(file)
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c = self.cam
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c.x, c.y, c.z = self.world.start
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c.pitch, c.yaw, c.roll = self.world.direction
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self._load_callback('Updating entities...', '', 0)
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for entity in self.world.tracker:
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entity.update()
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print('Loaded in %s seconds.' % (clock() - start))
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self.loaded = True
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pyglet.clock.schedule(self.update)
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@ -252,15 +228,6 @@ class Applet(pyglet.window.Window):
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super(Applet, self).set_exclusive_mouse(exclusive)
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self.exclusive = exclusive
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def launch_meteor(self):
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c = self.cam
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dx, dy, dz = c.direction()
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speed = abs(self.speed) * 1.1 + 5
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dx *= speed
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dy *= speed
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dz *= speed
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self.world.tracker.append(Asteroid((c.x, c.y - 3, c.z + 5), (dx, dy, dz)))
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def on_mouse_press(self, x, y, button, modifiers):
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self.modifiers = modifiers
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if not self.loaded:
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@ -277,7 +244,7 @@ class Applet(pyglet.window.Window):
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return
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if self.exclusive: # Only handle camera movement if mouse is grabbed
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self.cam.mouse_move(dx * MOUSE_SENSITIVITY, dy * MOUSE_SENSITIVITY)
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self.world.cam.mouse_move(dx * MOUSE_SENSITIVITY, dy * MOUSE_SENSITIVITY)
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def on_key_press(self, symbol, modifiers):
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self.modifiers = modifiers
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@ -288,15 +255,19 @@ class Applet(pyglet.window.Window):
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if self.exclusive: # Only handle keyboard input if mouse is grabbed
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if symbol in self.key_handler:
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self.key_handler[symbol]()
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else:
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self.keys.add(symbol)
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elif symbol == key.A:
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self.world.cam.roll_left = True
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elif symbol == key.S:
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self.world.cam.roll_right = True
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def on_key_release(self, symbol, modifiers):
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if not self.loaded:
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return
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if symbol in self.keys:
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self.keys.remove(symbol)
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if symbol == key.A:
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self.world.cam.roll_left = False
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elif symbol == key.S:
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self.world.cam.roll_right = False
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def on_resize(self, width, height):
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if not self.loaded:
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@ -315,12 +286,10 @@ class Applet(pyglet.window.Window):
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if not self.loaded:
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return
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self.speed += scroll_y * 50 + scroll_x * 500
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self.world.cam.speed += scroll_y * 50 + scroll_x * 500
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def get_time_per_second(self):
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if self.__time_per_second_cache == self.tick:
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return self.__time_per_second_value
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time = self.tick + .0
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time = self.world.tick_length
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unit = 'seconds'
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for size, name in ((60, 'minutes'), (60, 'hours'), (24, 'days'), (365, 'years')):
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if time < size:
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@ -328,35 +297,10 @@ class Applet(pyglet.window.Window):
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time /= size
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unit = name
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result = '%s %s' % (round(time, 1), unit)
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self.__time_per_second_cache = self.tick
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self.__time_per_second_value = result
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return result
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def update(self, dt):
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c = self.cam
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if self.exclusive:
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if key.A in self.keys:
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c.roll += 4 * dt * 10
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if key.S in self.keys:
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c.roll -= 4 * dt * 10
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if self.moving:
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c.move(self.speed * 10 * dt)
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if self.running:
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delta = self.tick * dt
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update = int(delta + self.__time_accumulate + 0.5)
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if update:
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self.__time_accumulate = 0
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self.world.tick += update
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for entity in self.world.tracker:
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entity.update()
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collision = entity.collides(c.x, c.y, c.z)
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if collision:
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self.speed *= -1
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c.move(self.speed * 12 * dt)
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else:
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self.__time_accumulate += delta
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self.world.update(dt, move=self.exclusive and self.moving, tick=self.running)
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def draw_loading(self, phase=None, message=None, progress=None):
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glClear(GL_COLOR_BUFFER_BIT)
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@ -378,8 +322,7 @@ class Applet(pyglet.window.Window):
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glLoadIdentity()
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c = self.cam
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c = self.world.cam
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x, y, z = c.x, c.y, c.z
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glRotatef(c.pitch, 1, 0, 0)
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glRotatef(c.yaw, 0, 1, 0)
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@ -395,7 +338,7 @@ class Applet(pyglet.window.Window):
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world.x, world.y, world.z = x, y, z
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for entity in world.tracker:
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entity.draw(c, self)
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entity.draw(self)
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glColor4f(1, 1, 1, 1)
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glDisable(GL_TEXTURE_2D)
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@ -407,11 +350,11 @@ class Applet(pyglet.window.Window):
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if self.info_precise:
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info = ('%d FPS @ (x=%.2f, y=%.2f, z=%.2f) @ %s, %s/s\n'
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'Direction(pitch=%.2f, yaw=%.2f, roll=%.2f)\nTick: %d' %
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(pyglet.clock.get_fps(), c.x, c.y, c.z, self.speed, self.get_time_per_second(),
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(pyglet.clock.get_fps(), c.x, c.y, c.z, self.world.cam.speed, self.get_time_per_second(),
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c.pitch, c.yaw, c.roll, self.world.tick))
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else:
|
||||
info = ('%d FPS @ (x=%.2f, y=%.2f, z=%.2f) @ %s, %s/s\n' %
|
||||
(pyglet.clock.get_fps(), c.x, c.y, c.z, self.speed, self.get_time_per_second()))
|
||||
(pyglet.clock.get_fps(), c.x, c.y, c.z, self.world.cam.speed, self.get_time_per_second()))
|
||||
self.label.text = info
|
||||
self.label.draw()
|
||||
with glRestore(GL_CURRENT_BIT | GL_LINE_BIT):
|
||||
|
|
|
@ -308,6 +308,7 @@
|
|||
"yaw": 30,
|
||||
"roll": 180
|
||||
},
|
||||
"asteroids": ["asteroids/01.obj", "asteroids/02.obj", "asteroids/03.obj"],
|
||||
"start": {
|
||||
"z": "AU - 400",
|
||||
"yaw": 180
|
||||
|
|
|
@ -6,14 +6,15 @@ from collections import OrderedDict
|
|||
|
||||
import six
|
||||
|
||||
from punyverse import texture
|
||||
from punyverse.camera import Camera
|
||||
from punyverse.entity import *
|
||||
|
||||
try:
|
||||
from punyverse._model import model_list, load_model
|
||||
except ImportError:
|
||||
from punyverse.model import model_list, load_model
|
||||
|
||||
from punyverse.entity import *
|
||||
from punyverse import texture
|
||||
|
||||
|
||||
def load_world(file, callback=lambda message, completion: None):
|
||||
return World(file, callback)
|
||||
|
@ -22,18 +23,23 @@ def load_world(file, callback=lambda message, completion: None):
|
|||
class World(object):
|
||||
def __init__(self, file, callback):
|
||||
self.tracker = []
|
||||
self.start = (0, 0, 0)
|
||||
self.direction = (0, 0, 0)
|
||||
self.x = None
|
||||
self.y = None
|
||||
self.z = None
|
||||
self.tick_length = 1
|
||||
self.tick_length = 0
|
||||
self.tick = 0
|
||||
self.asteroids = AsteroidManager()
|
||||
self.cam = Camera()
|
||||
|
||||
self.callback = callback
|
||||
self._parse(file)
|
||||
del self.callback # So it can't be used after loading finishes
|
||||
|
||||
self._time_accumulate = 0
|
||||
|
||||
for entity in self.tracker:
|
||||
entity.update()
|
||||
|
||||
def evaluate(self, value):
|
||||
return eval(str(value), {'__builtins__': None}, self._context)
|
||||
|
||||
|
@ -53,8 +59,7 @@ class World(object):
|
|||
self._length = root.get('length', 4320)
|
||||
self._context = {'AU': self._au, 'TEXTURE': texture.max_texture, 'KM': 1.0 / self._length}
|
||||
|
||||
tick = root.get('tick', 4320) # How many second is a tick?
|
||||
self.tick_length = tick
|
||||
self.tick_length = root.get('tick', 4320) # How many second is a tick?
|
||||
|
||||
# Need to know how many objects are being loaded
|
||||
self._objects = 0
|
||||
|
@ -68,14 +73,12 @@ class World(object):
|
|||
|
||||
if 'start' in root:
|
||||
info = root['start']
|
||||
x = self.evaluate(info.get('x', 0))
|
||||
y = self.evaluate(info.get('y', 0))
|
||||
z = self.evaluate(info.get('z', 0))
|
||||
pitch = self.evaluate(info.get('pitch', 0))
|
||||
yaw = self.evaluate(info.get('yaw', 0))
|
||||
roll = self.evaluate(info.get('roll', 0))
|
||||
self.start = (x, y, z)
|
||||
self.direction = (pitch, yaw, roll)
|
||||
self.cam.x = self.evaluate(info.get('x', 0))
|
||||
self.cam.y = self.evaluate(info.get('y', 0))
|
||||
self.cam.z = self.evaluate(info.get('z', 0))
|
||||
self.cam.pitch = self.evaluate(info.get('pitch', 0))
|
||||
self.cam.yaw = self.evaluate(info.get('yaw', 0))
|
||||
self.cam.roll = self.evaluate(info.get('roll', 0))
|
||||
|
||||
for planet, info in six.iteritems(root['bodies']):
|
||||
self.callback('Loading objects (%d of %d)...' % (self._current_object, self._objects),
|
||||
|
@ -94,6 +97,12 @@ class World(object):
|
|||
self.callback('Loading sky...', 'Loading sky.', 0)
|
||||
self.tracker.append(Sky(self, root['sky']))
|
||||
|
||||
if 'asteroids' in root:
|
||||
asteroids = root['asteroids']
|
||||
for i, file in enumerate(asteroids):
|
||||
self.callback('Loading asteroids...', 'Loading %s...' % file, i / len(asteroids))
|
||||
self.asteroids.load(file)
|
||||
|
||||
def _body(self, name, info, parent=None):
|
||||
if 'texture' in info:
|
||||
body = SphericalBody(name, self, info, parent)
|
||||
|
@ -112,3 +121,30 @@ class World(object):
|
|||
'Loading %s, satellite of %s.' % (satellite, name), self._current_object / self._objects)
|
||||
self._body(satellite, info, body)
|
||||
self._current_object += 1
|
||||
|
||||
def spawn_asteroid(self):
|
||||
if self.asteroids:
|
||||
c = self.cam
|
||||
dx, dy, dz = c.direction()
|
||||
speed = abs(self.cam.speed) * 1.1 + 5
|
||||
self.tracker.append(self.asteroids.new((c.x, c.y - 3, c.z + 5), (dx * speed, dy * speed, dz * speed)))
|
||||
|
||||
def update(self, dt, move, tick):
|
||||
c = self.cam
|
||||
c.update(dt, move)
|
||||
|
||||
if tick:
|
||||
delta = self.tick_length * dt
|
||||
update = int(delta + self._time_accumulate + 0.5)
|
||||
if update:
|
||||
self._time_accumulate = 0
|
||||
self.tick += update
|
||||
|
||||
for entity in self.tracker:
|
||||
entity.update()
|
||||
collision = entity.collides(c.x, c.y, c.z)
|
||||
if collision:
|
||||
c.speed *= -1
|
||||
c.move(c.speed * 12 * dt)
|
||||
else:
|
||||
self._time_accumulate += delta
|
||||
|
|
Loading…
Reference in a new issue