Commit graph

16 commits

Author SHA1 Message Date
Quantum 3079c612f6 Clean up texture handing. 2018-08-23 21:27:19 -04:00
Quantum f9d83a2add Show better renderer information. 2018-08-23 00:38:14 -04:00
Quantum 63d42bca55 Moved drawing logic to the entities themselves. 2018-08-23 00:24:57 -04:00
Quantum ff78a2d8a7 Fix various bugs for 64-bit and Linux. 2018-08-22 16:22:08 -04:00
Quantum b4dce48fa7 Punyverse 0.3: adding Python 3 support. 2018-08-22 04:19:04 -04:00
Quantum 69884816ca It is an error to use mipmapped magnification. 2014-02-02 23:21:03 -05:00
Quantum f1c961384c Rings have ripples no longer!
(Provided you don't have a 10-years-old integrated card)
2014-02-02 21:10:18 -05:00
Quantum a2198937c3 Added normal map for earth as proof of concept. 2013-11-21 20:47:29 -05:00
Quantum c6ba1ffdc8 gluBuild2DMipmaps doesn't seem to do anything. 2013-11-09 17:42:50 -05:00
Quantum f15af40729 Filtered cloud texture to remove noise. 2013-11-09 17:38:01 -05:00
Quantum c0f4807d88 New clouds that actually looks realistic. Closes #99. 2013-11-09 14:27:35 -05:00
Quantum d1bd66f463 Added launcher generation and fixed all imports. 2013-10-29 18:52:35 -04:00
Quantum e95e805551 Fixed loading of models with texture. 2013-10-26 14:25:18 -04:00
Quantum cc3fe078a6 The author of the texture code, I mean the original, should know better how glTexImage2D works, because the GL documentation says otherwise. 2013-10-26 12:40:06 -04:00
Quantum fc7c8601e6 Attempts to maintain the balance between correctness and appearance.
Added mip mapping due to the increase in distance.
2013-10-25 20:48:03 -04:00
Quantum f87524916e Initial version. 2013-10-22 20:38:37 -04:00