Quantum
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a03b172aa0
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Using hard code of 1024 asteroids in belt.
For that texture size kills modern computers.
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2013-11-04 16:29:28 -05:00 |
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Quantum
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08f108a5fa
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Fixed fatal bugs that prevent time from stopping on demand.
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2013-11-04 16:28:34 -05:00 |
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Quantum
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972e716d00
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Added in the textures for corona and solar "atmosphere".
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2013-11-02 15:17:30 -04:00 |
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Quantum
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46ca669ecb
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Attempt at making diffuse and corona not intersect.
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2013-11-02 15:13:05 -04:00 |
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Quantum
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1c3abeeaa7
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Added a diffuse texture on the sun.
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2013-11-02 15:07:23 -04:00 |
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Quantum
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0ae75da2a7
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Added a sort of corona effect.
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2013-11-02 15:00:47 -04:00 |
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Quantum
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7e25a79968
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Allowed control of displaying cloudmaps and atmospheres.
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2013-11-02 12:57:10 -04:00 |
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Quantum
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e5d55f125c
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Moved mouse and keyboard into dictionaries.
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2013-11-02 12:50:48 -04:00 |
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Quantum
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5fd914438f
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Would you believe that the debug label drawing takes up 20% of drawing time?
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2013-11-02 01:00:02 -04:00 |
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Quantum
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f7ba375e22
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Better sun texture.
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2013-11-01 20:42:12 -04:00 |
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Quantum
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598132cfd6
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Image shrinker now reads a list of files to resize, instead of using a hard coded list. This now doesn't need the launcher to be rebuilt for every new texture.
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2013-11-01 19:26:25 -04:00 |
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Quantum
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ad1970d2d2
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Added the main asteroid belt.
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2013-11-01 18:42:50 -04:00 |
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Quantum
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617d4913d7
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Added mouse input support.
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2013-11-01 12:30:10 -04:00 |
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Quantum
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e0e1a619f0
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Stops the sky from rotating.
Also: asteroids go front when you move back. Uranus rotates about the right axis.
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2013-11-01 12:19:18 -04:00 |
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Quantum
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4e51fdaff3
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Added Mercury and Venus.
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2013-10-31 18:51:04 -04:00 |
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Quantum
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614ac617cf
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Added the sun.
Note that its texture is at minimum size.
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2013-10-31 18:17:32 -04:00 |
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Quantum
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2c1344d799
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Optimized surface division for speed.
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2013-10-31 17:56:16 -04:00 |
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Quantum
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a8bb6dfd34
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OMG did I just break standalone python usage of punyverse?
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2013-10-30 22:52:19 -04:00 |
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Quantum
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2746338e22
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Made cython model loader py2exe friendly.
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2013-10-30 18:48:58 -04:00 |
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Quantum
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d1bd66f463
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Added launcher generation and fixed all imports.
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2013-10-29 18:52:35 -04:00 |
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Quantum
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b4ef56a2c0
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Added better handling of orbits.
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2013-10-28 22:03:49 -04:00 |
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Quantum
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8c03a9250b
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Added Saturn's moons.
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2013-10-28 19:20:16 -04:00 |
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Quantum
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22e17fbde6
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Added forsaken phobos.obj.
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2013-10-28 18:04:04 -04:00 |
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Quantum
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debd37e908
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Removed the hack module framedata.
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2013-10-28 18:01:58 -04:00 |
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Quantum
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6176a7f8cb
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Added pausing and proper entity speed.
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2013-10-28 17:04:14 -04:00 |
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Quantum
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fb70fcf797
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Added proper rotation and proper camera moving.
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2013-10-27 19:51:55 -04:00 |
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Quantum
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2a7103b25d
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Added the Galilean moons, and fixed extreme sphere subdivision.
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2013-10-27 18:29:11 -04:00 |
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Quantum
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efedc3c981
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Allow adjustment in speed.
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2013-10-27 17:32:17 -04:00 |
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Quantum
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7c92bc1315
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Now uses km as radius.
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2013-10-27 16:59:23 -04:00 |
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Quantum
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ada6ae9121
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Fixed a nasty bug in texture loading.
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2013-10-26 23:51:02 -04:00 |
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Quantum
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43636c1eb7
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Used two different definitions of distance so objects can have realistic orbital speed but not huge orbits.
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2013-10-26 16:35:47 -04:00 |
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Quantum
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5312c4f1dd
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Used mass to calculate orbital speed. Added phobos.
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2013-10-26 16:25:45 -04:00 |
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Quantum
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4074118e6d
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Added orbital display.
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2013-10-26 14:25:37 -04:00 |
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Quantum
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e95e805551
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Fixed loading of models with texture.
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2013-10-26 14:25:18 -04:00 |
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Quantum
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cc3fe078a6
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The author of the texture code, I mean the original, should know better how glTexImage2D works, because the GL documentation says otherwise.
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2013-10-26 12:40:06 -04:00 |
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Quantum
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e8942d925c
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Added handling of inclination, longitude of ascending node, and argument of periapsis.
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2013-10-26 11:48:58 -04:00 |
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Quantum
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fc7c8601e6
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Attempts to maintain the balance between correctness and appearance.
Added mip mapping due to the increase in distance.
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2013-10-25 20:48:03 -04:00 |
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Quantum
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412387cc71
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Added proper orbit calculations, and limited orbital plane calculations (only inclination is used).
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2013-10-25 19:14:32 -04:00 |
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Quantum
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f87524916e
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Initial version.
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2013-10-22 20:38:37 -04:00 |
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