# Ns = Phong specular component. Ranges from 0 to 1000. (I've seen various statements about this range (see below)) # Kd = Diffuse color weighted by the diffuse coefficient. # Ka = Ambient color weighted by the ambient coefficient. # Ks = Specular color weighted by the specular coefficient. # d = Dissolve factor (pseudo-transparency). Values are from 0-1. 0 is completely transparent, 1 is opaque. # Ni = Refraction index. Values range from 1 upwards. A value of 1 will cause no refraction. A higher value implies refraction. # illum = (0, 1, or 2) 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting (see below) # sharpness = ? (see below) # c # map_Bump = Bump texture map. # map_d = Opacity texture map. # refl = reflection type and filename (?) newmtl white Ka 1 1 1 Kd 1 1 1 Ks 0 0 0 map_Kd phobos.jpg illum 2 Ns 8