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atmosphere.fragment.glsl
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Converted atmosphere to shaders.
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2018-08-28 15:46:54 -04:00 |
atmosphere.vertex.glsl
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Converted atmosphere to shaders.
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2018-08-28 15:46:54 -04:00 |
belt.vertex.glsl
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Shader for models. Instanced asteroid belt.
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2018-08-28 23:10:33 -04:00 |
clouds.fragment.glsl
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Switch clouds to shaders.
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2018-08-26 18:11:18 -04:00 |
clouds.vertex.glsl
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Switch clouds to shaders.
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2018-08-26 18:11:18 -04:00 |
line.fragment.glsl
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Turn the circle thing to use shaders.
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2018-08-28 19:41:03 -04:00 |
line.vertex.glsl
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Convert orbits to shaders.
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2018-08-28 20:34:10 -04:00 |
model.fragment.glsl
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Shader for models. Instanced asteroid belt.
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2018-08-28 23:10:33 -04:00 |
model.vertex.glsl
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Shader for models. Instanced asteroid belt.
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2018-08-28 23:10:33 -04:00 |
planet.fragment.glsl
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Switch clouds to shaders.
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2018-08-26 18:11:18 -04:00 |
planet.vertex.glsl
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Add star shaders.
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2018-08-26 03:49:02 -04:00 |
ring.fragment.glsl
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Converted ring to 1D texture.
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2018-08-28 14:39:15 -04:00 |
ring.vertex.glsl
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Convert rings to shaders.
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2018-08-27 19:28:17 -04:00 |
sky.fragment.glsl
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Cube map sky and add constellation lines.
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2018-08-28 03:32:25 -04:00 |
sky.vertex.glsl
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Cube map sky and add constellation lines.
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2018-08-28 03:32:25 -04:00 |
star.fragment.glsl
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Switch clouds to shaders.
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2018-08-26 18:11:18 -04:00 |
star.vertex.glsl
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Add star shaders.
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2018-08-26 03:49:02 -04:00 |
text.fragment.glsl
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Converted info display to use shaders.
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2018-08-28 18:30:43 -04:00 |
text.vertex.glsl
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Converted info display to use shaders.
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2018-08-28 18:30:43 -04:00 |