punyverse/punyverse/shaders
Quantum a46d5a9ff7 Shader for models. Instanced asteroid belt.
Removed all instances of legacy pipeline, hopefully. (Except for using VAOs, I guess)
2018-08-28 23:10:33 -04:00
..
atmosphere.fragment.glsl Converted atmosphere to shaders. 2018-08-28 15:46:54 -04:00
atmosphere.vertex.glsl Converted atmosphere to shaders. 2018-08-28 15:46:54 -04:00
belt.vertex.glsl Shader for models. Instanced asteroid belt. 2018-08-28 23:10:33 -04:00
clouds.fragment.glsl Switch clouds to shaders. 2018-08-26 18:11:18 -04:00
clouds.vertex.glsl Switch clouds to shaders. 2018-08-26 18:11:18 -04:00
line.fragment.glsl Turn the circle thing to use shaders. 2018-08-28 19:41:03 -04:00
line.vertex.glsl Convert orbits to shaders. 2018-08-28 20:34:10 -04:00
model.fragment.glsl Shader for models. Instanced asteroid belt. 2018-08-28 23:10:33 -04:00
model.vertex.glsl Shader for models. Instanced asteroid belt. 2018-08-28 23:10:33 -04:00
planet.fragment.glsl Switch clouds to shaders. 2018-08-26 18:11:18 -04:00
planet.vertex.glsl Add star shaders. 2018-08-26 03:49:02 -04:00
ring.fragment.glsl Converted ring to 1D texture. 2018-08-28 14:39:15 -04:00
ring.vertex.glsl Convert rings to shaders. 2018-08-27 19:28:17 -04:00
sky.fragment.glsl Cube map sky and add constellation lines. 2018-08-28 03:32:25 -04:00
sky.vertex.glsl Cube map sky and add constellation lines. 2018-08-28 03:32:25 -04:00
star.fragment.glsl Switch clouds to shaders. 2018-08-26 18:11:18 -04:00
star.vertex.glsl Add star shaders. 2018-08-26 03:49:02 -04:00
text.fragment.glsl Converted info display to use shaders. 2018-08-28 18:30:43 -04:00
text.vertex.glsl Converted info display to use shaders. 2018-08-28 18:30:43 -04:00