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punyverse/punyverse/shaders/sky.fragment.glsl
2018-08-29 02:20:37 -04:00

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GLSL

#version 130
in vec2 v_uv;
out vec4 o_fragColor;
uniform sampler2D u_skysphere;
void main() {
o_fragColor = vec4(texture(u_skysphere, vec2(1 - v_uv.s, v_uv.t)).rgb, 1);
}