punyverse/punyverse/_model.pyx
Quantum 355f156295 Initial version.
Signed-off-by: Xiaomao Chen <xiaomao5@live.com>
2013-10-22 20:38:37 -04:00

346 lines
11 KiB
Cython

from libc.string cimport strcmp, strlen
from libc.stdlib cimport malloc, free, atof
from libc.stdio cimport fopen, fclose, fgets, FILE
cimport cython
from texture import load_texture
include "_cyopengl.pxi"
from uuid import uuid4
import os
cdef enum:
FACE_TRIANGLES
FACE_QUADS
cdef class Face(object):
cdef public int type
cdef public list verts, norms, texs, vertices, normals, textures
def __init__(self, int type, list verts, list norms, list texs,
list vertices, list normals, list textures):
self.type = type
self.verts = verts
self.norms = norms
self.texs = texs
self.vertices = vertices
self.normals = normals
self.textures = textures
cdef class Material(object):
cdef public str name, texture
cdef public tuple Ka, Kd, Ks
cdef public double shininess
def __init__(self, str name, str texture=None, tuple Ka=(0, 0, 0),
tuple Kd=(0, 0, 0), tuple Ks=(0, 0, 0), double shininess=0.0):
self.name = name
self.texture = texture
self.Ka = Ka
self.Kd = Kd
self.Ks = Ks
self.shininess = shininess
cdef class Group(object):
cdef public str name
cdef public tuple min
cdef public Material material
cdef public list faces, indices, vertices, normals, textures
cdef public int idx_count
def __init__(self, str name=None):
if name is None:
self.name = str(uuid4())
else:
self.name = name
self.min = ()
self.material = None
self.faces = []
self.indices = []
self.vertices = []
self.normals = []
self.textures = []
self.idx_count = 0
def pack(self):
min_x, min_y, min_z = 0, 0, 0
for face in self.faces:
for x, y, z in face.vertices:
min_x = max(min_x, abs(x))
min_y = max(min_y, abs(y))
min_z = max(min_x, abs(z))
self.min = (min_x, min_y, min_z)
cdef class WavefrontObject(object):
cdef unicode root
cdef public list vertices, normals, textures, groups
cdef public dict materials
cdef unicode path
cdef Material current_material
cdef Group current_group
def __init__(self, unicode path):
self.path = path
self.root = os.path.dirname(path)
self.vertices = []
self.normals = []
self.textures = []
self.groups = []
self.materials = {}
self.perform_io(self.path)
cdef void new_material(self, list words):
material = Material(words[1])
self.materials[words[1]] = material
self.current_material = material
cdef void Ka(self, list words):
self.current_material.Ka = (float(words[1]), float(words[2]), float(words[3]))
cdef void Kd(self, list words):
self.current_material.Kd = (float(words[1]), float(words[2]), float(words[3]))
cdef void Ks(self, list words):
self.current_material.Ks = (float(words[1]), float(words[2]), float(words[3]))
cdef void material_shininess(self, list words):
self.current_material.shininess = min(float(words[1]), 125)
cdef void material_texture(self, list words):
self.current_material.texture = words[-1]
@cython.nonecheck(False)
cdef void vertex(self, list words):
self.vertices.append((float(words[1]), float(words[2]), float(words[3])))
@cython.nonecheck(False)
cdef void normal(self, list words):
self.normals.append((float(words[1]), float(words[2]), float(words[3])))
cdef void texture(self, list words):
cdef int l = len(words)
cdef object x = 0, y = 0, z = 0
if l >= 2:
x = float(words[1])
if l >= 3:
# OBJ origin is at upper left, OpenGL origin is at lower left
y = 1 - float(words[2])
if l >= 4:
z = float(words[3])
self.textures.append((x, y, z))
cdef void face(self, list words):
cdef int l = len(words)
cdef int type = -1
cdef int vertex_count = l - 1
cdef list face_vertices = [], face_normals = [], face_textures = []
if vertex_count == 3:
type = FACE_TRIANGLES
else:
type = FACE_QUADS
cdef int current_value = -1, texture_len = len(self.textures)
cdef list raw_faces, vindices = [], nindices = [], tindices = []
for i in xrange(1, vertex_count + 1):
raw_faces = words[i].split('/')
l = len(raw_faces)
current_value = int(raw_faces[0])
vindices.append(current_value - 1)
face_vertices.append(self.vertices[current_value - 1])
if l == 1:
continue
if l >= 2 and raw_faces[1]:
current_value = int(raw_faces[1])
if current_value <= texture_len:
tindices.append(current_value - 1)
face_textures.append(self.textures[current_value - 1])
if l >= 3 and raw_faces[2]:
current_value = int(raw_faces[2])
nindices.append(current_value - 1)
face_normals.append(self.normals[current_value - 1])
cdef Group group
if self.current_group is None:
self.current_group = group = Group()
self.groups.append(group)
else:
group = self.current_group
group.vertices += face_vertices
group.normals += face_normals
group.textures += face_textures
idx_count = group.idx_count
group.indices += (idx_count + 1, idx_count + 2, idx_count + 3)
group.idx_count += 3
group.faces.append(Face(type, vindices, nindices, tindices, face_vertices, face_normals, face_textures))
cdef void material(self, list words):
self.perform_io(os.path.join(self.root, words[1]))
cdef void use_material(self, list words):
mat = words[1]
try:
self.current_group.material = self.materials[mat]
except KeyError:
print "Warning: material %s undefined, only %s defined." % (mat, self.materials)
except AttributeError:
print "Warning: no group"
cdef void group(self, list words):
name = words[1]
group = Group(name)
if self.groups:
self.current_group.pack()
self.groups.append(group)
self.current_group = group
cdef inline void perform_io(self, unicode file):
mbcsfile = file.encode('mbcs')
cdef char* fname = mbcsfile
cdef FILE* cfile
cfile = fopen(fname, 'rb')
if cfile == NULL:
raise IOError(2, "No such file or directory: '%s'" % file)
cdef size_t bufsize = 2048
cdef char *buf = <char*>malloc(bufsize)
cdef ssize_t read
cdef char *type
cdef list words
cdef int hash, length
while fgets(buf, bufsize, cfile):
if buf[0] in (0, 10, 13, 35):
continue # Empty or comment
words = buf.split()
type = words[0]
length = strlen(type)
if not length:
continue
elif length < 3:
hash = type[0] << 8 | type[1]
if hash == 0x7600: # v\0
self.vertex(words)
elif hash == 0x766e: # vn
self.normal(words)
elif hash == 0x7674: # vt
self.texture(words)
elif hash == 0x6600: # f
self.face(words)
elif hash == 0x6700: # g
self.group(words)
elif hash == 0x6f00: # o
self.group(words)
elif hash == 0x4b61: # Ka
self.Ka(words)
elif hash == 0x4b64: # Kd
self.Kd(words)
elif hash == 0x4b73: # Ks
self.Ks(words)
elif hash == 0x4e73: # Ns
self.material_shininess(words)
elif strcmp(type, b'mtllib') == 0:
self.material(words)
elif strcmp(type, b'usemtl') == 0:
self.use_material(words)
elif strcmp(type, b'newmtl') == 0:
self.new_material(words)
elif strcmp(type, b'map_Kd') == 0:
self.material_texture(words)
free(buf)
fclose(cfile)
def load_model(path):
path = os.path.join(os.path.dirname(__file__), 'assets', 'models', path)
if not isinstance(path, unicode):
path = path.decode('mbcs')
return WavefrontObject(path)
@cython.nonecheck(False)
cdef inline void point(Face f, WavefrontObject m, int tex_id, float sx, float sy, float sz, int n):
cdef float x, y, z
cdef tuple normal, texture
if f.norms:
normal = m.normals[f.norms[n]]
glNormal3f(normal[0], normal[1], normal[2])
if tex_id:
texture = m.textures[f.texs[n]]
glTexCoord2f(texture[0], texture[1])
x, y, z = m.vertices[f.verts[n]]
glVertex3f(x * sx, y * sy, z * sz)
cpdef int model_list(WavefrontObject model, float sx=1, float sy=1, float sz=1, object rotation=(0, 0, 0)):
for m, text in model.materials.iteritems():
if text.texture:
load_texture(os.path.join(model.root, text.texture))
cdef int display = glGenLists(1)
glNewList(display, GL_COMPILE)
glPushMatrix()
glPushAttrib(GL_CURRENT_BIT)
cdef float pitch, yaw, roll
cdef float kx, ky, kz
pitch, yaw, roll = rotation
glPushAttrib(GL_TRANSFORM_BIT)
glRotatef(pitch, 1, 0, 0)
glRotatef(yaw, 0, 1, 0)
glRotatef(roll, 0, 0, 1)
glPopAttrib()
cdef Face f
cdef Group g
cdef int tex_id
for g in model.groups:
tex_id = 0
if tex_id:
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D, tex_id)
else:
glBindTexture(GL_TEXTURE_2D, 0)
glDisable(GL_TEXTURE_2D)
if g.material is not None:
if g.material.texture is not None:
tex_id = load_texture(os.path.join(model.root, g.material.texture))
if g.material.Ka:
kx, ky, kz = g.material.Ka
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [kx, ky, kz, 1])
if g.material.Kd:
kx, ky, kz = g.material.Kd
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [kx, ky, kz, 1])
if g.material.Ks:
kx, ky, kz = g.material.Ks
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [kx, ky, kz, 1])
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, g.material.shininess)
glBegin(GL_TRIANGLES)
for f in g.faces:
point(f, model, tex_id, sx, sy, sz, 0)
point(f, model, tex_id, sx, sy, sz, 1)
point(f, model, tex_id, sx, sy, sz, 2)
if f.type == FACE_QUADS:
point(f, model, tex_id, sx, sy, sz, 2)
point(f, model, tex_id, sx, sy, sz, 3)
point(f, model, tex_id, sx, sy, sz, 0)
glEnd()
glPopAttrib()
glPopMatrix()
glEndList()
return display