punyverse/punyverse/shaders/sky.vertex.glsl
2018-08-29 02:18:12 -04:00

12 lines
185 B
GLSL

#version 130
in vec3 a_direction;
in vec2 a_uv;
out vec2 v_uv;
uniform mat4 u_mvpMatrix;
void main() {
gl_Position = (u_mvpMatrix * vec4(a_direction, 1)).xyww;
v_uv = a_uv;
}