punyverse/punyverse/shaders/text.fragment.glsl
2018-08-29 02:29:41 -04:00

13 lines
177 B
GLSL

#version 130
in vec2 v_uv;
out vec4 o_fragColor;
uniform sampler2D u_alpha;
uniform vec3 u_color;
void main() {
o_fragColor = vec4(u_color, texture(u_alpha, v_uv).r);
}