punyverse/punyverse/shaders/line.vertex.glsl
2018-08-29 02:29:43 -04:00

9 lines
130 B
GLSL

#version 130
in vec3 a_position;
uniform mat4 u_mvpMatrix;
void main() {
gl_Position = u_mvpMatrix * vec4(a_position, 1);
}