punyverse/punyverse
Quantum 672b5c0462 Better time handling: configurable ticks per second, and no dropped movement.
Note: the original method involves moving on only when update() is called, which is called only between frames. Hence less than the ticks per second setting if it can't paint as fast. This made movement completely FPS independent.

TODO: remove update, merge into on_draw.
2013-11-04 17:00:15 -05:00
..
assets Removed the two most complained about asteroids. 2013-11-04 17:02:23 -05:00
__init__.py Initial version. 2013-10-22 20:38:37 -04:00
__main__.py Better time handling: configurable ticks per second, and no dropped movement. 2013-11-04 17:00:15 -05:00
__main__.pyw Added launcher generation and fixed all imports. 2013-10-29 18:52:35 -04:00
_cyopengl.pxi Initial version. 2013-10-22 20:38:37 -04:00
_glgeom.c Initial version. 2013-10-22 20:38:37 -04:00
_glgeom.pyx Added launcher generation and fixed all imports. 2013-10-29 18:52:35 -04:00
_model.c OMG did I just break standalone python usage of punyverse? 2013-10-30 22:52:19 -04:00
_model.pyx OMG did I just break standalone python usage of punyverse? 2013-10-30 22:52:19 -04:00
camera.py Added better handling of orbits. 2013-10-28 22:03:49 -04:00
entity.py Added a sort of corona effect. 2013-11-02 15:00:47 -04:00
game.py Better time handling: configurable ticks per second, and no dropped movement. 2013-11-04 17:00:15 -05:00
gencheap.bat Added Mercury and Venus. 2013-10-31 18:51:04 -04:00
glgeom.py Added a diffuse texture on the sun. 2013-11-02 15:07:23 -04:00
model.py Added launcher generation and fixed all imports. 2013-10-29 18:52:35 -04:00
orbit.py Added handling of inclination, longitude of ascending node, and argument of periapsis. 2013-10-26 11:48:58 -04:00
texture.py Added launcher generation and fixed all imports. 2013-10-29 18:52:35 -04:00
world.json Better time handling: configurable ticks per second, and no dropped movement. 2013-11-04 17:00:15 -05:00
world.py Added a diffuse texture on the sun. 2013-11-02 15:07:23 -04:00