punyverse/punyverse/shaders/sky.vertex.glsl
2018-08-29 13:50:37 -04:00

11 lines
197 B
GLSL

#version 330 core
in vec3 a_direction;
out vec3 v_direction;
uniform mat4 u_mvpMatrix;
void main() {
gl_Position = (u_mvpMatrix * vec4(a_direction, 1)).xyww;
v_direction = a_direction;
}