punyverse/punyverse/shaders/atmosphere.vertex.glsl
2018-08-29 13:50:37 -04:00

14 lines
184 B
GLSL

#version 330 core
in vec2 a_position;
in float a_u;
out float v_u;
uniform mat4 u_mvpMatrix;
void main() {
gl_Position = u_mvpMatrix * vec4(a_position, 0, 1);
v_u = a_u;
}