mirror of
https://github.com/quantum5/punyverse.git
synced 2025-04-24 05:01:57 -04:00
15 lines
266 B
GLSL
15 lines
266 B
GLSL
#version 130
|
|
|
|
in vec2 a_rc;
|
|
in vec2 a_tex;
|
|
|
|
out vec2 v_uv;
|
|
|
|
uniform mat4 u_projMatrix;
|
|
uniform vec2 u_start;
|
|
|
|
void main() {
|
|
gl_Position = u_projMatrix * vec4(a_rc.y * 8 + u_start.x, a_rc.x * 16 + u_start.y, 0, 1);
|
|
v_uv = vec2(a_tex.x * 8 / 1024, a_tex.y);
|
|
}
|