mirror of
https://github.com/quantum5/punyverse.git
synced 2025-04-24 21:21:59 -04:00
1209 lines
56 KiB
Cython
1209 lines
56 KiB
Cython
IF UNAME_SYSNAME == "Windows":
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cdef extern from "windows.h":
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pass
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cdef extern from "GL/gl.h":
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ctypedef unsigned int GLenum
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ctypedef unsigned char GLboolean
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ctypedef unsigned int GLbitfield
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ctypedef void GLvoid
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ctypedef signed char GLbyte
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ctypedef short GLshort
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ctypedef int GLint
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ctypedef unsigned char GLubyte
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ctypedef unsigned short GLushort
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ctypedef unsigned int GLuint
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ctypedef int GLsizei
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ctypedef float GLfloat
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ctypedef float GLclampf
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ctypedef double GLdouble
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ctypedef double GLclampd
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# Miscellaneous
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void glClearIndex(GLfloat c)
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void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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void glClear(GLbitfield mask)
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void glIndexMask(GLuint mask)
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void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
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void glAlphaFunc(GLenum func, GLclampf ref)
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void glBlendFunc(GLenum sfactor, GLenum dfactor)
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void glLogicOp(GLenum opcode)
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void glCullFace(GLenum mode)
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void glFrontFace(GLenum mode)
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void glPointSize(GLfloat size)
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void glLineWidth(GLfloat width)
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void glLineStipple(GLint factor, GLushort pattern)
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void glPolygonMode(GLenum face, GLenum mode)
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void glPolygonOffset(GLfloat factor, GLfloat units)
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void glPolygonStipple(GLubyte *mask)
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void glGetPolygonStipple(GLubyte *mask)
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void glEdgeFlag(GLboolean flag)
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void glEdgeFlagv(GLboolean *flag)
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void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
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void glClipPlane(GLenum plane, GLdouble *equation)
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void glGetClipPlane(GLenum plane, GLdouble *equation)
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void glDrawBuffer(GLenum mode)
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void glReadBuffer(GLenum mode)
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void glEnable(GLenum cap)
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void glDisable(GLenum cap)
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GLboolean glIsEnabled(GLenum cap)
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void glEnableClientState(GLenum cap) # 1.1
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void glDisableClientState(GLenum cap) # 1.1
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void glGetBooleanv(GLenum pname, GLboolean *params)
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void glGetDoublev(GLenum pname, GLdouble *params)
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void glGetFloatv(GLenum pname, GLfloat *params)
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void glGetIntegerv(GLenum pname, GLint *params)
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void glPushAttrib(GLbitfield mask)
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void glPopAttrib()
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void glPushClientAttrib(GLbitfield mask) # 1.1
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void glPopClientAttrib() # 1.1
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GLint glRenderMode(GLenum mode)
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GLenum glGetError()
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GLubyte* glGetString(GLenum name)
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void glFinish()
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void glFlush()
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void glHint(GLenum target, GLenum mode)
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# Depth Buffer
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void glClearDepth(GLclampd depth)
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void glDepthFunc(GLenum func)
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void glDepthMask(GLboolean flag)
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void glDepthRange(GLclampd near_val, GLclampd far_val)
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# Accumulation Buffer
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void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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void glAccum(GLenum op, GLfloat value)
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# Transformation
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void glMatrixMode(GLenum mode)
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void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
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void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val)
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void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
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void glPushMatrix()
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void glPopMatrix()
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void glLoadIdentity()
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void glLoadMatrixd(GLdouble *m)
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void glLoadMatrixf(GLfloat *m)
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void glMultMatrixd(GLdouble *m)
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void glMultMatrixf(GLfloat *m)
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void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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void glScaled(GLdouble x, GLdouble y, GLdouble z)
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void glScalef(GLfloat x, GLfloat y, GLfloat z)
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void glTranslated(GLdouble x, GLdouble y, GLdouble z)
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void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
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# Display Lists
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GLboolean glIsList(GLuint list)
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void glDeleteLists(GLuint list, GLsizei range)
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GLuint glGenLists(GLsizei range)
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void glNewList(GLuint list, GLenum mode)
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void glEndList()
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void glCallList(GLuint list)
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void glCallLists(GLsizei n, GLenum type, GLvoid *lists)
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void glListBase(GLuint base)
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# Drawing Functions
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void glBegin(GLenum mode)
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void glEnd()
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void glVertex2d(GLdouble x, GLdouble y)
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void glVertex2f(GLfloat x, GLfloat y)
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void glVertex2i(GLint x, GLint y)
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void glVertex2s(GLshort x, GLshort y)
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void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
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void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
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void glVertex3i(GLint x, GLint y, GLint z)
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void glVertex3s(GLshort x, GLshort y, GLshort z)
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void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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void glVertex4i(GLint x, GLint y, GLint z, GLint w)
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void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
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void glVertex2dv(GLdouble *v)
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void glVertex2fv(GLfloat *v)
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void glVertex2iv(GLint *v)
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void glVertex2sv(GLshort *v)
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void glVertex3dv(GLdouble *v)
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void glVertex3fv(GLfloat *v)
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void glVertex3iv(GLint *v)
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void glVertex3sv(GLshort *v)
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void glVertex4dv(GLdouble *v)
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void glVertex4fv(GLfloat *v)
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void glVertex4iv(GLint *v)
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void glVertex4sv(GLshort *v)
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void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
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void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
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void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
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void glNormal3i(GLint nx, GLint ny, GLint nz)
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void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
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void glNormal3bv(GLbyte *v)
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void glNormal3dv(GLdouble *v)
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void glNormal3fv(GLfloat *v)
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void glNormal3iv(GLint *v)
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void glNormal3sv(GLshort *v)
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void glIndexd(GLdouble c)
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void glIndexf(GLfloat c)
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void glIndexi(GLint c)
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void glIndexs(GLshort c)
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void glIndexub(GLubyte c) # 1.1
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void glIndexdv(GLdouble *c)
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void glIndexfv(GLfloat *c)
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void glIndexiv(GLint *c)
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void glIndexsv(GLshort *c)
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void glIndexubv(GLubyte *c) # 1.1
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void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
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void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
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void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
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void glColor3i(GLint red, GLint green, GLint blue)
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void glColor3s(GLshort red, GLshort green, GLshort blue)
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void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
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void glColor3ui(GLuint red, GLuint green, GLuint blue)
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void glColor3us(GLushort red, GLushort green, GLushort blue)
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void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
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void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
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void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
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void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
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void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
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void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
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void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
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void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
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void glColor3bv(GLbyte *v)
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void glColor3dv(GLdouble *v)
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void glColor3fv(GLfloat *v)
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void glColor3iv(GLint *v)
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void glColor3sv(GLshort *v)
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void glColor3ubv(GLubyte *v)
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void glColor3uiv(GLuint *v)
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void glColor3usv(GLushort *v)
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void glColor4bv(GLbyte *v)
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void glColor4dv(GLdouble *v)
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void glColor4fv(GLfloat *v)
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void glColor4iv(GLint *v)
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void glColor4sv(GLshort *v)
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void glColor4ubv(GLubyte *v)
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void glColor4uiv(GLuint *v)
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void glColor4usv(GLushort *v)
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void glTexCoord1d(GLdouble s)
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void glTexCoord1f(GLfloat s)
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void glTexCoord1i(GLint s)
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void glTexCoord1s(GLshort s)
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void glTexCoord2d(GLdouble s, GLdouble t)
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void glTexCoord2f(GLfloat s, GLfloat t)
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void glTexCoord2i(GLint s, GLint t)
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void glTexCoord2s(GLshort s, GLshort t)
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void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
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void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
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void glTexCoord3i(GLint s, GLint t, GLint r)
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void glTexCoord3s(GLshort s, GLshort t, GLshort r)
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void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
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void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
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void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
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void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
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void glTexCoord1dv(GLdouble *v)
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void glTexCoord1fv(GLfloat *v)
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void glTexCoord1iv(GLint *v)
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void glTexCoord1sv(GLshort *v)
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void glTexCoord2dv(GLdouble *v)
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void glTexCoord2fv(GLfloat *v)
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void glTexCoord2iv(GLint *v)
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void glTexCoord2sv(GLshort *v)
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void glTexCoord3dv(GLdouble *v)
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void glTexCoord3fv(GLfloat *v)
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void glTexCoord3iv(GLint *v)
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void glTexCoord3sv(GLshort *v)
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void glTexCoord4dv(GLdouble *v)
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void glTexCoord4fv(GLfloat *v)
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void glTexCoord4iv(GLint *v)
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void glTexCoord4sv(GLshort *v)
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void glRasterPos2d(GLdouble x, GLdouble y)
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void glRasterPos2f(GLfloat x, GLfloat y)
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void glRasterPos2i(GLint x, GLint y)
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void glRasterPos2s(GLshort x, GLshort y)
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void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
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void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
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void glRasterPos3i(GLint x, GLint y, GLint z)
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void glRasterPos3s(GLshort x, GLshort y, GLshort z)
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void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
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void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
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void glRasterPos2dv(GLdouble *v)
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void glRasterPos2fv(GLfloat *v)
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void glRasterPos2iv(GLint *v)
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void glRasterPos2sv(GLshort *v)
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void glRasterPos3dv(GLdouble *v)
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void glRasterPos3fv(GLfloat *v)
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void glRasterPos3iv(GLint *v)
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void glRasterPos3sv(GLshort *v)
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void glRasterPos4dv(GLdouble *v)
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void glRasterPos4fv(GLfloat *v)
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void glRasterPos4iv(GLint *v)
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void glRasterPos4sv(GLshort *v)
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void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
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void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
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void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
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void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
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void glRectdv(GLdouble *v1, GLdouble *v2)
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void glRectfv(GLfloat *v1, GLfloat *v2)
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void glRectiv(GLint *v1, GLint *v2)
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void glRectsv(GLshort *v1, GLshort *v2)
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# Lighting
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void glShadeModel(GLenum mode)
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void glLightf(GLenum light, GLenum pname, GLfloat param)
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void glLighti(GLenum light, GLenum pname, GLint param)
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void glLightfv(GLenum light, GLenum pname, GLfloat *params)
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void glLightiv(GLenum light, GLenum pname, GLint *params)
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void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
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void glGetLightiv(GLenum light, GLenum pname, GLint *params)
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void glLightModelf(GLenum pname, GLfloat param)
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void glLightModeli(GLenum pname, GLint param)
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void glLightModelfv(GLenum pname, GLfloat *params)
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void glLightModeliv(GLenum pname, GLint *params)
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void glMaterialf(GLenum face, GLenum pname, GLfloat param)
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void glMateriali(GLenum face, GLenum pname, GLint param)
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void glMaterialfv(GLenum face, GLenum pname, GLfloat *params)
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void glMaterialiv(GLenum face, GLenum pname, GLint *params)
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void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
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void glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
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void glColorMaterial(GLenum face, GLenum mode)
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# Raster functions
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void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
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void glPixelStoref(GLenum pname, GLfloat param)
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void glPixelStorei(GLenum pname, GLint param)
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void glPixelTransferf(GLenum pname, GLfloat param)
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void glPixelTransferi(GLenum pname, GLint param)
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void glPixelMapfv(GLenum map, GLint mapsize, GLfloat *values)
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void glPixelMapuiv(GLenum map, GLint mapsize, GLuint *values)
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void glPixelMapusv(GLenum map, GLint mapsize, GLushort *values)
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void glGetPixelMapfv(GLenum map, GLfloat *values)
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void glGetPixelMapuiv(GLenum map, GLuint *values)
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void glGetPixelMapusv(GLenum map, GLushort *values)
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void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap)
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void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
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void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
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# Stenciling
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void glStencilFunc(GLenum func, GLint ref, GLuint mask)
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void glStencilMask(GLuint mask)
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void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
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void glClearStencil(GLint s)
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# Texture mapping
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void glTexGend(GLenum coord, GLenum pname, GLdouble param)
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void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
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void glTexGeni(GLenum coord, GLenum pname, GLint param)
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void glTexGendv(GLenum coord, GLenum pname, GLdouble *params)
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void glTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
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void glTexGeniv(GLenum coord, GLenum pname, GLint *params)
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void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
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void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
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void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
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void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
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void glTexEnvi(GLenum target, GLenum pname, GLint param)
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void glTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
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void glTexEnviv(GLenum target, GLenum pname, GLint *params)
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void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
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void glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
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void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
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void glTexParameteri(GLenum target, GLenum pname, GLint param)
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void glTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
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void glTexParameteriv(GLenum target, GLenum pname, GLint *params)
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void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
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void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
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void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
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void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
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void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels)
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void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels)
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void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
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# Evaluators
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void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points)
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void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points)
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void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points)
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void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points)
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void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
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void glGetMapfv(GLenum target, GLenum query, GLfloat *v)
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void glGetMapiv(GLenum target, GLenum query, GLint *v)
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void glEvalCoord1d(GLdouble u)
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void glEvalCoord1f(GLfloat u)
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void glEvalCoord1dv(GLdouble *u)
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void glEvalCoord1fv(GLfloat *u)
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void glEvalCoord2d(GLdouble u, GLdouble v)
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void glEvalCoord2f(GLfloat u, GLfloat v)
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void glEvalCoord2dv(GLdouble *u)
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void glEvalCoord2fv(GLfloat *u)
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void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
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void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
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void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
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void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
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void glEvalPoint1(GLint i)
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void glEvalPoint2(GLint i, GLint j)
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void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
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void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
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# Fog
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void glFogf(GLenum pname, GLfloat param)
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void glFogi(GLenum pname, GLint param)
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void glFogfv(GLenum pname, GLfloat *params)
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void glFogiv(GLenum pname, GLint *params)
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# Selection and Feedback
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void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
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void glPassThrough(GLfloat token)
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void glSelectBuffer(GLsizei size, GLuint *buffer)
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void glInitNames()
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void glLoadName(GLuint name)
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|
void glPushName(GLuint name)
|
|
void glPopName()
|
|
|
|
|
|
# 1.1 functions
|
|
# texture objects
|
|
void glGenTextures(GLsizei n, GLuint *textures)
|
|
void glDeleteTextures(GLsizei n, GLuint *textures)
|
|
void glBindTexture(GLenum target, GLuint texture)
|
|
void glPrioritizeTextures(GLsizei n, GLuint *textures, GLclampf *priorities)
|
|
GLboolean glAreTexturesResident(GLsizei n, GLuint *textures, GLboolean *residences)
|
|
GLboolean glIsTexture(GLuint texture)
|
|
# texture mapping
|
|
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid *pixels)
|
|
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
|
|
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
|
|
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
|
|
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
# vertex arrays
|
|
void glVertexPointer(GLint size, GLenum type, GLsizei stride, GLvoid *ptr)
|
|
void glNormalPointer(GLenum type, GLsizei stride, GLvoid *ptr)
|
|
void glColorPointer(GLint size, GLenum type, GLsizei stride, GLvoid *ptr)
|
|
void glIndexPointer(GLenum type, GLsizei stride, GLvoid *ptr)
|
|
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, GLvoid *ptr)
|
|
void glEdgeFlagPointer(GLsizei stride, GLvoid *ptr)
|
|
void glGetPointerv(GLenum pname, GLvoid **params)
|
|
void glArrayElement(GLint i)
|
|
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
void glDrawElements(GLenum mode, GLsizei count, GLenum type, GLvoid *indices)
|
|
void glInterleavedArrays(GLenum format, GLsizei stride, GLvoid *pointer)
|
|
|
|
cdef extern from "stddef.h":
|
|
ctypedef unsigned int wchar_t
|
|
|
|
cdef extern from "GL/glu.h":
|
|
ctypedef struct GLUnurbs:
|
|
pass
|
|
ctypedef struct GLUquadric:
|
|
pass
|
|
ctypedef struct GLUtesselator:
|
|
pass
|
|
|
|
ctypedef GLUnurbs GLUnurbsObj
|
|
ctypedef GLUquadric GLUquadricObj
|
|
ctypedef GLUtesselator GLUtesselatorObj
|
|
ctypedef GLUtesselator GLUtriangulatorObj
|
|
|
|
void gluBeginCurve(GLUnurbs* nurb)
|
|
void gluBeginPolygon(GLUtesselator* tess)
|
|
void gluBeginSurface(GLUnurbs* nurb)
|
|
void gluBeginTrim(GLUnurbs* nurb)
|
|
GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, void *data)
|
|
GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, void *data)
|
|
void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks)
|
|
void gluDeleteNurbsRenderer(GLUnurbs* nurb)
|
|
void gluDeleteQuadric(GLUquadric* quad)
|
|
void gluDeleteTess(GLUtesselator* tess)
|
|
void gluDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops)
|
|
void gluEndCurve(GLUnurbs* nurb)
|
|
void gluEndPolygon(GLUtesselator* tess)
|
|
void gluEndSurface(GLUnurbs* nurb)
|
|
void gluEndTrim(GLUnurbs* nurb)
|
|
GLubyte * gluErrorString(GLenum error)
|
|
wchar_t * gluErrorUnicodeStringEXT(GLenum error)
|
|
void gluGetNurbsProperty(GLUnurbs* nurb, GLenum property, GLfloat* data)
|
|
GLubyte * gluGetString(GLenum name)
|
|
void gluGetTessProperty(GLUtesselator* tess, GLenum which, GLdouble* data)
|
|
void gluLoadSamplingMatrices(GLUnurbs* nurb, GLfloat *model, GLfloat *perspective, GLint *view)
|
|
void gluLookAt(GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ)
|
|
GLUnurbs* gluNewNurbsRenderer()
|
|
GLUquadric* gluNewQuadric()
|
|
GLUtesselator* gluNewTess()
|
|
void gluNextContour(GLUtesselator* tess, GLenum type)
|
|
void gluNurbsCurve(GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type)
|
|
void gluNurbsProperty(GLUnurbs* nurb, GLenum property, GLfloat value)
|
|
void gluNurbsSurface(GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type)
|
|
void gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
|
|
void gluPartialDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep)
|
|
void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
|
|
void gluPickMatrix(GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport)
|
|
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, GLdouble *model, GLdouble *proj, GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ)
|
|
void gluPwlCurve(GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type)
|
|
void gluQuadricDrawStyle(GLUquadric* quad, GLenum draw)
|
|
void gluQuadricNormals(GLUquadric* quad, GLenum normal)
|
|
void gluQuadricOrientation(GLUquadric* quad, GLenum orientation)
|
|
void gluQuadricTexture(GLUquadric* quad, GLboolean texture)
|
|
GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut)
|
|
void gluSphere(GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks)
|
|
void gluTessBeginContour(GLUtesselator* tess)
|
|
void gluTessBeginPolygon(GLUtesselator* tess, GLvoid* data)
|
|
void gluTessEndContour(GLUtesselator* tess)
|
|
void gluTessEndPolygon(GLUtesselator* tess)
|
|
void gluTessNormal(GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ)
|
|
void gluTessProperty(GLUtesselator* tess, GLenum which, GLdouble data)
|
|
void gluTessVertex(GLUtesselator* tess, GLdouble *location, GLvoid* data)
|
|
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble *model, GLdouble *proj, GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ)
|
|
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, GLdouble *model, GLdouble *proj, GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW)
|
|
|
|
|
|
cdef enum:
|
|
GL_FALSE = 0x0
|
|
GL_TRUE = 0x1
|
|
|
|
# Data types
|
|
GL_BYTE = 0x1400
|
|
GL_UNSIGNED_BYTE = 0x1401
|
|
GL_SHORT = 0x1402
|
|
GL_UNSIGNED_SHORT = 0x1403
|
|
GL_INT = 0x1404
|
|
GL_UNSIGNED_INT = 0x1405
|
|
GL_FLOAT = 0x1406
|
|
GL_DOUBLE = 0x140A
|
|
GL_2_BYTES = 0x1407
|
|
GL_3_BYTES = 0x1408
|
|
GL_4_BYTES = 0x1409
|
|
|
|
# Primitives
|
|
GL_POINTS = 0x0000
|
|
GL_LINES = 0x0001
|
|
GL_LINE_LOOP = 0x0002
|
|
GL_LINE_STRIP = 0x0003
|
|
GL_TRIANGLES = 0x0004
|
|
GL_TRIANGLE_STRIP = 0x0005
|
|
GL_TRIANGLE_FAN = 0x0006
|
|
GL_QUADS = 0x0007
|
|
GL_QUAD_STRIP = 0x0008
|
|
GL_POLYGON = 0x0009
|
|
|
|
# Vertex Arrays
|
|
GL_VERTEX_ARRAY = 0x8074
|
|
GL_NORMAL_ARRAY = 0x8075
|
|
GL_COLOR_ARRAY = 0x8076
|
|
GL_INDEX_ARRAY = 0x8077
|
|
GL_TEXTURE_COORD_ARRAY = 0x8078
|
|
GL_EDGE_FLAG_ARRAY = 0x8079
|
|
GL_VERTEX_ARRAY_SIZE = 0x807A
|
|
GL_VERTEX_ARRAY_TYPE = 0x807B
|
|
GL_VERTEX_ARRAY_STRIDE = 0x807C
|
|
GL_NORMAL_ARRAY_TYPE = 0x807E
|
|
GL_NORMAL_ARRAY_STRIDE = 0x807F
|
|
GL_COLOR_ARRAY_SIZE = 0x8081
|
|
GL_COLOR_ARRAY_TYPE = 0x8082
|
|
GL_COLOR_ARRAY_STRIDE = 0x8083
|
|
GL_INDEX_ARRAY_TYPE = 0x8085
|
|
GL_INDEX_ARRAY_STRIDE = 0x8086
|
|
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
|
|
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
|
|
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
|
|
GL_VERTEX_ARRAY_POINTER = 0x808E
|
|
GL_NORMAL_ARRAY_POINTER = 0x808F
|
|
GL_COLOR_ARRAY_POINTER = 0x8090
|
|
GL_INDEX_ARRAY_POINTER = 0x8091
|
|
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
|
|
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
|
|
GL_V2F = 0x2A20
|
|
GL_V3F = 0x2A21
|
|
GL_C4UB_V2F = 0x2A22
|
|
GL_C4UB_V3F = 0x2A23
|
|
GL_C3F_V3F = 0x2A24
|
|
GL_N3F_V3F = 0x2A25
|
|
GL_C4F_N3F_V3F = 0x2A26
|
|
GL_T2F_V3F = 0x2A27
|
|
GL_T4F_V4F = 0x2A28
|
|
GL_T2F_C4UB_V3F = 0x2A29
|
|
GL_T2F_C3F_V3F = 0x2A2A
|
|
GL_T2F_N3F_V3F = 0x2A2B
|
|
GL_T2F_C4F_N3F_V3F = 0x2A2C
|
|
GL_T4F_C4F_N3F_V4F = 0x2A2D
|
|
|
|
# Matrix Mode
|
|
GL_MATRIX_MODE = 0x0BA0
|
|
GL_MODELVIEW = 0x1700
|
|
GL_PROJECTION = 0x1701
|
|
GL_TEXTURE = 0x1702
|
|
|
|
# Points
|
|
GL_POINT_SMOOTH = 0x0B10
|
|
GL_POINT_SIZE = 0x0B11
|
|
GL_POINT_SIZE_GRANULARITY = 0x0B13
|
|
GL_POINT_SIZE_RANGE = 0x0B12
|
|
|
|
# Lines
|
|
GL_LINE_SMOOTH = 0x0B20
|
|
GL_LINE_STIPPLE = 0x0B24
|
|
GL_LINE_STIPPLE_PATTERN = 0x0B25
|
|
GL_LINE_STIPPLE_REPEAT = 0x0B26
|
|
GL_LINE_WIDTH = 0x0B21
|
|
GL_LINE_WIDTH_GRANULARITY = 0x0B23
|
|
GL_LINE_WIDTH_RANGE = 0x0B22
|
|
|
|
# Polygons
|
|
GL_POINT = 0x1B00
|
|
GL_LINE = 0x1B01
|
|
GL_FILL = 0x1B02
|
|
GL_CW = 0x0900
|
|
GL_CCW = 0x0901
|
|
GL_FRONT = 0x0404
|
|
GL_BACK = 0x0405
|
|
GL_POLYGON_MODE = 0x0B40
|
|
GL_POLYGON_SMOOTH = 0x0B41
|
|
GL_POLYGON_STIPPLE = 0x0B42
|
|
GL_EDGE_FLAG = 0x0B43
|
|
GL_CULL_FACE = 0x0B44
|
|
GL_CULL_FACE_MODE = 0x0B45
|
|
GL_FRONT_FACE = 0x0B46
|
|
GL_POLYGON_OFFSET_FACTOR = 0x8038
|
|
GL_POLYGON_OFFSET_UNITS = 0x2A00
|
|
GL_POLYGON_OFFSET_POINT = 0x2A01
|
|
GL_POLYGON_OFFSET_LINE = 0x2A02
|
|
GL_POLYGON_OFFSET_FILL = 0x8037
|
|
|
|
# Display Lists
|
|
GL_COMPILE = 0x1300
|
|
GL_COMPILE_AND_EXECUTE = 0x1301
|
|
GL_LIST_BASE = 0x0B32
|
|
GL_LIST_INDEX = 0x0B33
|
|
GL_LIST_MODE = 0x0B30
|
|
|
|
# Depth buffer
|
|
GL_NEVER = 0x0200
|
|
GL_LESS = 0x0201
|
|
GL_EQUAL = 0x0202
|
|
GL_LEQUAL = 0x0203
|
|
GL_GREATER = 0x0204
|
|
GL_NOTEQUAL = 0x0205
|
|
GL_GEQUAL = 0x0206
|
|
GL_ALWAYS = 0x0207
|
|
GL_DEPTH_TEST = 0x0B71
|
|
GL_DEPTH_BITS = 0x0D56
|
|
GL_DEPTH_CLEAR_VALUE = 0x0B73
|
|
GL_DEPTH_FUNC = 0x0B74
|
|
GL_DEPTH_RANGE = 0x0B70
|
|
GL_DEPTH_WRITEMASK = 0x0B72
|
|
GL_DEPTH_COMPONENT = 0x1902
|
|
|
|
# Lighting
|
|
GL_LIGHTING = 0x0B50
|
|
GL_LIGHT0 = 0x4000
|
|
GL_LIGHT1 = 0x4001
|
|
GL_LIGHT2 = 0x4002
|
|
GL_LIGHT3 = 0x4003
|
|
GL_LIGHT4 = 0x4004
|
|
GL_LIGHT5 = 0x4005
|
|
GL_LIGHT6 = 0x4006
|
|
GL_LIGHT7 = 0x4007
|
|
GL_SPOT_EXPONENT = 0x1205
|
|
GL_SPOT_CUTOFF = 0x1206
|
|
GL_CONSTANT_ATTENUATION = 0x1207
|
|
GL_LINEAR_ATTENUATION = 0x1208
|
|
GL_QUADRATIC_ATTENUATION = 0x1209
|
|
GL_AMBIENT = 0x1200
|
|
GL_DIFFUSE = 0x1201
|
|
GL_SPECULAR = 0x1202
|
|
GL_SHININESS = 0x1601
|
|
GL_EMISSION = 0x1600
|
|
GL_POSITION = 0x1203
|
|
GL_SPOT_DIRECTION = 0x1204
|
|
GL_AMBIENT_AND_DIFFUSE = 0x1602
|
|
GL_COLOR_INDEXES = 0x1603
|
|
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
|
|
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
|
|
GL_LIGHT_MODEL_AMBIENT = 0x0B53
|
|
GL_FRONT_AND_BACK = 0x0408
|
|
GL_SHADE_MODEL = 0x0B54
|
|
GL_FLAT = 0x1D00
|
|
GL_SMOOTH = 0x1D01
|
|
GL_COLOR_MATERIAL = 0x0B57
|
|
GL_COLOR_MATERIAL_FACE = 0x0B55
|
|
GL_COLOR_MATERIAL_PARAMETER = 0x0B56
|
|
GL_NORMALIZE = 0x0BA1
|
|
|
|
# User clipping planes
|
|
GL_CLIP_PLANE0 = 0x3000
|
|
GL_CLIP_PLANE1 = 0x3001
|
|
GL_CLIP_PLANE2 = 0x3002
|
|
GL_CLIP_PLANE3 = 0x3003
|
|
GL_CLIP_PLANE4 = 0x3004
|
|
GL_CLIP_PLANE5 = 0x3005
|
|
|
|
# Accumulation buffer
|
|
GL_ACCUM_RED_BITS = 0x0D58
|
|
GL_ACCUM_GREEN_BITS = 0x0D59
|
|
GL_ACCUM_BLUE_BITS = 0x0D5A
|
|
GL_ACCUM_ALPHA_BITS = 0x0D5B
|
|
GL_ACCUM_CLEAR_VALUE = 0x0B80
|
|
GL_ACCUM = 0x0100
|
|
GL_ADD = 0x0104
|
|
GL_LOAD = 0x0101
|
|
GL_MULT = 0x0103
|
|
GL_RETURN = 0x0102
|
|
|
|
# Alpha testing
|
|
GL_ALPHA_TEST = 0x0BC0
|
|
GL_ALPHA_TEST_REF = 0x0BC2
|
|
GL_ALPHA_TEST_FUNC = 0x0BC1
|
|
|
|
# Blending
|
|
GL_BLEND = 0x0BE2
|
|
GL_BLEND_SRC = 0x0BE1
|
|
GL_BLEND_DST = 0x0BE0
|
|
GL_ZERO = 0x0
|
|
GL_ONE = 0x1
|
|
GL_SRC_COLOR = 0x0300
|
|
GL_ONE_MINUS_SRC_COLOR = 0x0301
|
|
GL_SRC_ALPHA = 0x0302
|
|
GL_ONE_MINUS_SRC_ALPHA = 0x0303
|
|
GL_DST_ALPHA = 0x0304
|
|
GL_ONE_MINUS_DST_ALPHA = 0x0305
|
|
GL_DST_COLOR = 0x0306
|
|
GL_ONE_MINUS_DST_COLOR = 0x0307
|
|
GL_SRC_ALPHA_SATURATE = 0x0308
|
|
GL_CONSTANT_COLOR = 0x8001
|
|
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
|
|
GL_CONSTANT_ALPHA = 0x8003
|
|
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
|
|
|
|
# Render Mode
|
|
GL_FEEDBACK = 0x1C01
|
|
GL_RENDER = 0x1C00
|
|
GL_SELECT = 0x1C02
|
|
|
|
# Feedback
|
|
GL_2D = 0x0600
|
|
GL_3D = 0x0601
|
|
GL_3D_COLOR = 0x0602
|
|
GL_3D_COLOR_TEXTURE = 0x0603
|
|
GL_4D_COLOR_TEXTURE = 0x0604
|
|
GL_POINT_TOKEN = 0x0701
|
|
GL_LINE_TOKEN = 0x0702
|
|
GL_LINE_RESET_TOKEN = 0x0707
|
|
GL_POLYGON_TOKEN = 0x0703
|
|
GL_BITMAP_TOKEN = 0x0704
|
|
GL_DRAW_PIXEL_TOKEN = 0x0705
|
|
GL_COPY_PIXEL_TOKEN = 0x0706
|
|
GL_PASS_THROUGH_TOKEN = 0x0700
|
|
GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
|
|
GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
|
|
GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
|
|
|
|
# Selection
|
|
GL_SELECTION_BUFFER_POINTER = 0x0DF3
|
|
GL_SELECTION_BUFFER_SIZE = 0x0DF4
|
|
|
|
# Fog
|
|
GL_FOG = 0x0B60
|
|
GL_FOG_MODE = 0x0B65
|
|
GL_FOG_DENSITY = 0x0B62
|
|
GL_FOG_COLOR = 0x0B66
|
|
GL_FOG_INDEX = 0x0B61
|
|
GL_FOG_START = 0x0B63
|
|
GL_FOG_END = 0x0B64
|
|
GL_LINEAR = 0x2601
|
|
GL_EXP = 0x0800
|
|
GL_EXP2 = 0x0801
|
|
|
|
# Logic Ops
|
|
GL_LOGIC_OP = 0x0BF1
|
|
GL_INDEX_LOGIC_OP = 0x0BF1
|
|
GL_COLOR_LOGIC_OP = 0x0BF2
|
|
GL_LOGIC_OP_MODE = 0x0BF0
|
|
GL_CLEAR = 0x1500
|
|
GL_SET = 0x150F
|
|
GL_COPY = 0x1503
|
|
GL_COPY_INVERTED = 0x150C
|
|
GL_NOOP = 0x1505
|
|
GL_INVERT = 0x150A
|
|
GL_AND = 0x1501
|
|
GL_NAND = 0x150E
|
|
GL_OR = 0x1507
|
|
GL_NOR = 0x1508
|
|
GL_XOR = 0x1506
|
|
GL_EQUIV = 0x1509
|
|
GL_AND_REVERSE = 0x1502
|
|
GL_AND_INVERTED = 0x1504
|
|
GL_OR_REVERSE = 0x150B
|
|
GL_OR_INVERTED = 0x150D
|
|
|
|
# Stencil
|
|
GL_STENCIL_TEST = 0x0B90
|
|
GL_STENCIL_WRITEMASK = 0x0B98
|
|
GL_STENCIL_BITS = 0x0D57
|
|
GL_STENCIL_FUNC = 0x0B92
|
|
GL_STENCIL_VALUE_MASK = 0x0B93
|
|
GL_STENCIL_REF = 0x0B97
|
|
GL_STENCIL_FAIL = 0x0B94
|
|
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
|
|
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
|
|
GL_STENCIL_CLEAR_VALUE = 0x0B91
|
|
GL_STENCIL_INDEX = 0x1901
|
|
GL_KEEP = 0x1E00
|
|
GL_REPLACE = 0x1E01
|
|
GL_INCR = 0x1E02
|
|
GL_DECR = 0x1E03
|
|
|
|
# Buffers, Pixel Drawing/Reading
|
|
GL_NONE = 0x0
|
|
GL_LEFT = 0x0406
|
|
GL_RIGHT = 0x0407
|
|
#GL_FRONT 0x0404
|
|
#GL_BACK 0x0405
|
|
#GL_FRONT_AND_BACK 0x0408
|
|
GL_FRONT_LEFT = 0x0400
|
|
GL_FRONT_RIGHT = 0x0401
|
|
GL_BACK_LEFT = 0x0402
|
|
GL_BACK_RIGHT = 0x0403
|
|
GL_AUX0 = 0x0409
|
|
GL_AUX1 = 0x040A
|
|
GL_AUX2 = 0x040B
|
|
GL_AUX3 = 0x040C
|
|
GL_COLOR_INDEX = 0x1900
|
|
GL_RED = 0x1903
|
|
GL_GREEN = 0x1904
|
|
GL_BLUE = 0x1905
|
|
GL_ALPHA = 0x1906
|
|
GL_LUMINANCE = 0x1909
|
|
GL_LUMINANCE_ALPHA = 0x190A
|
|
GL_ALPHA_BITS = 0x0D55
|
|
GL_RED_BITS = 0x0D52
|
|
GL_GREEN_BITS = 0x0D53
|
|
GL_BLUE_BITS = 0x0D54
|
|
GL_INDEX_BITS = 0x0D51
|
|
GL_SUBPIXEL_BITS = 0x0D50
|
|
GL_AUX_BUFFERS = 0x0C00
|
|
GL_READ_BUFFER = 0x0C02
|
|
GL_DRAW_BUFFER = 0x0C01
|
|
GL_DOUBLEBUFFER = 0x0C32
|
|
GL_STEREO = 0x0C33
|
|
GL_BITMAP = 0x1A00
|
|
GL_COLOR = 0x1800
|
|
GL_DEPTH = 0x1801
|
|
GL_STENCIL = 0x1802
|
|
GL_DITHER = 0x0BD0
|
|
GL_RGB = 0x1907
|
|
GL_RGBA = 0x1908
|
|
|
|
# Implementation limits
|
|
GL_MAX_LIST_NESTING = 0x0B31
|
|
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
|
|
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
|
|
GL_MAX_NAME_STACK_DEPTH = 0x0D37
|
|
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
|
|
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
|
|
GL_MAX_EVAL_ORDER = 0x0D30
|
|
GL_MAX_LIGHTS = 0x0D31
|
|
GL_MAX_CLIP_PLANES = 0x0D32
|
|
GL_MAX_TEXTURE_SIZE = 0x0D33
|
|
GL_MAX_PIXEL_MAP_TABLE = 0x0D34
|
|
GL_MAX_VIEWPORT_DIMS = 0x0D3A
|
|
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
|
|
|
|
# Gets
|
|
GL_ATTRIB_STACK_DEPTH = 0x0BB0
|
|
GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
|
|
GL_COLOR_CLEAR_VALUE = 0x0C22
|
|
GL_COLOR_WRITEMASK = 0x0C23
|
|
GL_CURRENT_INDEX = 0x0B01
|
|
GL_CURRENT_COLOR = 0x0B00
|
|
GL_CURRENT_NORMAL = 0x0B02
|
|
GL_CURRENT_RASTER_COLOR = 0x0B04
|
|
GL_CURRENT_RASTER_DISTANCE = 0x0B09
|
|
GL_CURRENT_RASTER_INDEX = 0x0B05
|
|
GL_CURRENT_RASTER_POSITION = 0x0B07
|
|
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
|
|
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
|
|
GL_CURRENT_TEXTURE_COORDS = 0x0B03
|
|
GL_INDEX_CLEAR_VALUE = 0x0C20
|
|
GL_INDEX_MODE = 0x0C30
|
|
GL_INDEX_WRITEMASK = 0x0C21
|
|
GL_MODELVIEW_MATRIX = 0x0BA6
|
|
GL_MODELVIEW_STACK_DEPTH = 0x0BA3
|
|
GL_NAME_STACK_DEPTH = 0x0D70
|
|
GL_PROJECTION_MATRIX = 0x0BA7
|
|
GL_PROJECTION_STACK_DEPTH = 0x0BA4
|
|
GL_RENDER_MODE = 0x0C40
|
|
GL_RGBA_MODE = 0x0C31
|
|
GL_TEXTURE_MATRIX = 0x0BA8
|
|
GL_TEXTURE_STACK_DEPTH = 0x0BA5
|
|
GL_VIEWPORT = 0x0BA2
|
|
|
|
# Evaluators
|
|
GL_AUTO_NORMAL = 0x0D80
|
|
GL_MAP1_COLOR_4 = 0x0D90
|
|
GL_MAP1_GRID_DOMAIN = 0x0DD0
|
|
GL_MAP1_GRID_SEGMENTS = 0x0DD1
|
|
GL_MAP1_INDEX = 0x0D91
|
|
GL_MAP1_NORMAL = 0x0D92
|
|
GL_MAP1_TEXTURE_COORD_1 = 0x0D93
|
|
GL_MAP1_TEXTURE_COORD_2 = 0x0D94
|
|
GL_MAP1_TEXTURE_COORD_3 = 0x0D95
|
|
GL_MAP1_TEXTURE_COORD_4 = 0x0D96
|
|
GL_MAP1_VERTEX_3 = 0x0D97
|
|
GL_MAP1_VERTEX_4 = 0x0D98
|
|
GL_MAP2_COLOR_4 = 0x0DB0
|
|
GL_MAP2_GRID_DOMAIN = 0x0DD2
|
|
GL_MAP2_GRID_SEGMENTS = 0x0DD3
|
|
GL_MAP2_INDEX = 0x0DB1
|
|
GL_MAP2_NORMAL = 0x0DB2
|
|
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
|
|
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
|
|
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
|
|
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
|
|
GL_MAP2_VERTEX_3 = 0x0DB7
|
|
GL_MAP2_VERTEX_4 = 0x0DB8
|
|
GL_COEFF = 0x0A00
|
|
GL_DOMAIN = 0x0A02
|
|
GL_ORDER = 0x0A01
|
|
|
|
# Hints
|
|
GL_FOG_HINT = 0x0C54
|
|
GL_LINE_SMOOTH_HINT = 0x0C52
|
|
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
|
|
GL_POINT_SMOOTH_HINT = 0x0C51
|
|
GL_POLYGON_SMOOTH_HINT = 0x0C53
|
|
GL_DONT_CARE = 0x1100
|
|
GL_FASTEST = 0x1101
|
|
GL_NICEST = 0x1102
|
|
|
|
# Scissor box
|
|
GL_SCISSOR_TEST = 0x0C11
|
|
GL_SCISSOR_BOX = 0x0C10
|
|
|
|
# Pixel Mode / Transfer
|
|
GL_MAP_COLOR = 0x0D10
|
|
GL_MAP_STENCIL = 0x0D11
|
|
GL_INDEX_SHIFT = 0x0D12
|
|
GL_INDEX_OFFSET = 0x0D13
|
|
GL_RED_SCALE = 0x0D14
|
|
GL_RED_BIAS = 0x0D15
|
|
GL_GREEN_SCALE = 0x0D18
|
|
GL_GREEN_BIAS = 0x0D19
|
|
GL_BLUE_SCALE = 0x0D1A
|
|
GL_BLUE_BIAS = 0x0D1B
|
|
GL_ALPHA_SCALE = 0x0D1C
|
|
GL_ALPHA_BIAS = 0x0D1D
|
|
GL_DEPTH_SCALE = 0x0D1E
|
|
GL_DEPTH_BIAS = 0x0D1F
|
|
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
|
|
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
|
|
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
|
|
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
|
|
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
|
|
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
|
|
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
|
|
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
|
|
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
|
|
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
|
|
GL_PIXEL_MAP_S_TO_S = 0x0C71
|
|
GL_PIXEL_MAP_I_TO_I = 0x0C70
|
|
GL_PIXEL_MAP_I_TO_R = 0x0C72
|
|
GL_PIXEL_MAP_I_TO_G = 0x0C73
|
|
GL_PIXEL_MAP_I_TO_B = 0x0C74
|
|
GL_PIXEL_MAP_I_TO_A = 0x0C75
|
|
GL_PIXEL_MAP_R_TO_R = 0x0C76
|
|
GL_PIXEL_MAP_G_TO_G = 0x0C77
|
|
GL_PIXEL_MAP_B_TO_B = 0x0C78
|
|
GL_PIXEL_MAP_A_TO_A = 0x0C79
|
|
GL_PACK_ALIGNMENT = 0x0D05
|
|
GL_PACK_LSB_FIRST = 0x0D01
|
|
GL_PACK_ROW_LENGTH = 0x0D02
|
|
GL_PACK_SKIP_PIXELS = 0x0D04
|
|
GL_PACK_SKIP_ROWS = 0x0D03
|
|
GL_PACK_SWAP_BYTES = 0x0D00
|
|
GL_UNPACK_ALIGNMENT = 0x0CF5
|
|
GL_UNPACK_LSB_FIRST = 0x0CF1
|
|
GL_UNPACK_ROW_LENGTH = 0x0CF2
|
|
GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
|
GL_UNPACK_SKIP_ROWS = 0x0CF3
|
|
GL_UNPACK_SWAP_BYTES = 0x0CF0
|
|
GL_ZOOM_X = 0x0D16
|
|
GL_ZOOM_Y = 0x0D17
|
|
|
|
# Texture mapping
|
|
GL_TEXTURE_ENV = 0x2300
|
|
GL_TEXTURE_ENV_MODE = 0x2200
|
|
GL_TEXTURE_1D = 0x0DE0
|
|
GL_TEXTURE_2D = 0x0DE1
|
|
GL_TEXTURE_WRAP_S = 0x2802
|
|
GL_TEXTURE_WRAP_T = 0x2803
|
|
GL_TEXTURE_MAG_FILTER = 0x2800
|
|
GL_TEXTURE_MIN_FILTER = 0x2801
|
|
GL_TEXTURE_ENV_COLOR = 0x2201
|
|
GL_TEXTURE_GEN_S = 0x0C60
|
|
GL_TEXTURE_GEN_T = 0x0C61
|
|
GL_TEXTURE_GEN_MODE = 0x2500
|
|
GL_TEXTURE_BORDER_COLOR = 0x1004
|
|
GL_TEXTURE_WIDTH = 0x1000
|
|
GL_TEXTURE_HEIGHT = 0x1001
|
|
GL_TEXTURE_BORDER = 0x1005
|
|
GL_TEXTURE_COMPONENTS = 0x1003
|
|
GL_TEXTURE_RED_SIZE = 0x805C
|
|
GL_TEXTURE_GREEN_SIZE = 0x805D
|
|
GL_TEXTURE_BLUE_SIZE = 0x805E
|
|
GL_TEXTURE_ALPHA_SIZE = 0x805F
|
|
GL_TEXTURE_LUMINANCE_SIZE = 0x8060
|
|
GL_TEXTURE_INTENSITY_SIZE = 0x8061
|
|
GL_NEAREST_MIPMAP_NEAREST = 0x2700
|
|
GL_NEAREST_MIPMAP_LINEAR = 0x2702
|
|
GL_LINEAR_MIPMAP_NEAREST = 0x2701
|
|
GL_LINEAR_MIPMAP_LINEAR = 0x2703
|
|
GL_OBJECT_LINEAR = 0x2401
|
|
GL_OBJECT_PLANE = 0x2501
|
|
GL_EYE_LINEAR = 0x2400
|
|
GL_EYE_PLANE = 0x2502
|
|
GL_SPHERE_MAP = 0x2402
|
|
GL_DECAL = 0x2101
|
|
GL_MODULATE = 0x2100
|
|
GL_NEAREST = 0x2600
|
|
GL_REPEAT = 0x2901
|
|
GL_CLAMP = 0x2900
|
|
GL_S = 0x2000
|
|
GL_T = 0x2001
|
|
GL_R = 0x2002
|
|
GL_Q = 0x2003
|
|
GL_TEXTURE_GEN_R = 0x0C62
|
|
GL_TEXTURE_GEN_Q = 0x0C63
|
|
|
|
# Utility
|
|
GL_VENDOR = 0x1F00
|
|
GL_RENDERER = 0x1F01
|
|
GL_VERSION = 0x1F02
|
|
GL_EXTENSIONS = 0x1F03
|
|
|
|
# Errors
|
|
GL_NO_ERROR = 0x0
|
|
GL_INVALID_VALUE = 0x0501
|
|
GL_INVALID_ENUM = 0x0500
|
|
GL_INVALID_OPERATION = 0x0502
|
|
GL_STACK_OVERFLOW = 0x0503
|
|
GL_STACK_UNDERFLOW = 0x0504
|
|
GL_OUT_OF_MEMORY = 0x0505
|
|
|
|
# glPush/PopAttrib bits
|
|
GL_CURRENT_BIT = 0x00000001
|
|
GL_POINT_BIT = 0x00000002
|
|
GL_LINE_BIT = 0x00000004
|
|
GL_POLYGON_BIT = 0x00000008
|
|
GL_POLYGON_STIPPLE_BIT = 0x00000010
|
|
GL_PIXEL_MODE_BIT = 0x00000020
|
|
GL_LIGHTING_BIT = 0x00000040
|
|
GL_FOG_BIT = 0x00000080
|
|
GL_DEPTH_BUFFER_BIT = 0x00000100
|
|
GL_ACCUM_BUFFER_BIT = 0x00000200
|
|
GL_STENCIL_BUFFER_BIT = 0x00000400
|
|
GL_VIEWPORT_BIT = 0x00000800
|
|
GL_TRANSFORM_BIT = 0x00001000
|
|
GL_ENABLE_BIT = 0x00002000
|
|
GL_COLOR_BUFFER_BIT = 0x00004000
|
|
GL_HINT_BIT = 0x00008000
|
|
GL_EVAL_BIT = 0x00010000
|
|
GL_LIST_BIT = 0x00020000
|
|
GL_TEXTURE_BIT = 0x00040000
|
|
GL_SCISSOR_BIT = 0x00080000
|
|
GL_ALL_ATTRIB_BITS = 0x000FFFFF
|
|
|
|
|
|
# OpenGL 1.1
|
|
GL_PROXY_TEXTURE_1D = 0x8063
|
|
GL_PROXY_TEXTURE_2D = 0x8064
|
|
GL_TEXTURE_PRIORITY = 0x8066
|
|
GL_TEXTURE_RESIDENT = 0x8067
|
|
GL_TEXTURE_BINDING_1D = 0x8068
|
|
GL_TEXTURE_BINDING_2D = 0x8069
|
|
GL_TEXTURE_INTERNAL_FORMAT = 0x1003
|
|
GL_ALPHA4 = 0x803B
|
|
GL_ALPHA8 = 0x803C
|
|
GL_ALPHA12 = 0x803D
|
|
GL_ALPHA16 = 0x803E
|
|
GL_LUMINANCE4 = 0x803F
|
|
GL_LUMINANCE8 = 0x8040
|
|
GL_LUMINANCE12 = 0x8041
|
|
GL_LUMINANCE16 = 0x8042
|
|
GL_LUMINANCE4_ALPHA4 = 0x8043
|
|
GL_LUMINANCE6_ALPHA2 = 0x8044
|
|
GL_LUMINANCE8_ALPHA8 = 0x8045
|
|
GL_LUMINANCE12_ALPHA4 = 0x8046
|
|
GL_LUMINANCE12_ALPHA12 = 0x8047
|
|
GL_LUMINANCE16_ALPHA16 = 0x8048
|
|
GL_INTENSITY = 0x8049
|
|
GL_INTENSITY4 = 0x804A
|
|
GL_INTENSITY8 = 0x804B
|
|
GL_INTENSITY12 = 0x804C
|
|
GL_INTENSITY16 = 0x804D
|
|
GL_R3_G3_B2 = 0x2A10
|
|
GL_RGB4 = 0x804F
|
|
GL_RGB5 = 0x8050
|
|
GL_RGB8 = 0x8051
|
|
GL_RGB10 = 0x8052
|
|
GL_RGB12 = 0x8053
|
|
GL_RGB16 = 0x8054
|
|
GL_RGBA2 = 0x8055
|
|
GL_RGBA4 = 0x8056
|
|
GL_RGB5_A1 = 0x8057
|
|
GL_RGBA8 = 0x8058
|
|
GL_RGB10_A2 = 0x8059
|
|
GL_RGBA12 = 0x805A
|
|
GL_RGBA16 = 0x805B
|
|
GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
|
|
GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
|
|
GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF
|
|
GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
|
|
|
|
# Boolean
|
|
GLU_FALSE = 0
|
|
GLU_TRUE = 1
|
|
|
|
# StringName
|
|
GLU_VERSION = 100800
|
|
GLU_EXTENSIONS = 100801
|
|
|
|
# ErrorCode
|
|
GLU_INVALID_ENUM = 100900
|
|
GLU_INVALID_VALUE = 100901
|
|
GLU_OUT_OF_MEMORY = 100902
|
|
GLU_INVALID_OPERATION = 100904
|
|
|
|
# NurbsDisplay
|
|
# GLU_FILL
|
|
GLU_OUTLINE_POLYGON = 100240
|
|
GLU_OUTLINE_PATCH = 100241
|
|
|
|
# NurbsError
|
|
GLU_NURBS_ERROR1 = 100251
|
|
GLU_NURBS_ERROR2 = 100252
|
|
GLU_NURBS_ERROR3 = 100253
|
|
GLU_NURBS_ERROR4 = 100254
|
|
GLU_NURBS_ERROR5 = 100255
|
|
GLU_NURBS_ERROR6 = 100256
|
|
GLU_NURBS_ERROR7 = 100257
|
|
GLU_NURBS_ERROR8 = 100258
|
|
GLU_NURBS_ERROR9 = 100259
|
|
GLU_NURBS_ERROR10 = 100260
|
|
GLU_NURBS_ERROR11 = 100261
|
|
GLU_NURBS_ERROR12 = 100262
|
|
GLU_NURBS_ERROR13 = 100263
|
|
GLU_NURBS_ERROR14 = 100264
|
|
GLU_NURBS_ERROR15 = 100265
|
|
GLU_NURBS_ERROR16 = 100266
|
|
GLU_NURBS_ERROR17 = 100267
|
|
GLU_NURBS_ERROR18 = 100268
|
|
GLU_NURBS_ERROR19 = 100269
|
|
GLU_NURBS_ERROR20 = 100270
|
|
GLU_NURBS_ERROR21 = 100271
|
|
GLU_NURBS_ERROR22 = 100272
|
|
GLU_NURBS_ERROR23 = 100273
|
|
GLU_NURBS_ERROR24 = 100274
|
|
GLU_NURBS_ERROR25 = 100275
|
|
GLU_NURBS_ERROR26 = 100276
|
|
GLU_NURBS_ERROR27 = 100277
|
|
GLU_NURBS_ERROR28 = 100278
|
|
GLU_NURBS_ERROR29 = 100279
|
|
GLU_NURBS_ERROR30 = 100280
|
|
GLU_NURBS_ERROR31 = 100281
|
|
GLU_NURBS_ERROR32 = 100282
|
|
GLU_NURBS_ERROR33 = 100283
|
|
GLU_NURBS_ERROR34 = 100284
|
|
GLU_NURBS_ERROR35 = 100285
|
|
GLU_NURBS_ERROR36 = 100286
|
|
GLU_NURBS_ERROR37 = 100287
|
|
|
|
# NurbsProperty
|
|
GLU_AUTO_LOAD_MATRIX = 100200
|
|
GLU_CULLING = 100201
|
|
GLU_SAMPLING_TOLERANCE = 100203
|
|
GLU_DISPLAY_MODE = 100204
|
|
GLU_PARAMETRIC_TOLERANCE = 100202
|
|
GLU_SAMPLING_METHOD = 100205
|
|
GLU_U_STEP = 100206
|
|
GLU_V_STEP = 100207
|
|
|
|
# NurbsSampling
|
|
GLU_PATH_LENGTH = 100215
|
|
GLU_PARAMETRIC_ERROR = 100216
|
|
GLU_DOMAIN_DISTANCE = 100217
|
|
|
|
# NurbsTrim
|
|
GLU_MAP1_TRIM_2 = 100210
|
|
GLU_MAP1_TRIM_3 = 100211
|
|
|
|
# QuadricDrawStyle
|
|
GLU_POINT = 100010
|
|
GLU_LINE = 100011
|
|
GLU_FILL = 100012
|
|
GLU_SILHOUETTE = 100013
|
|
|
|
# QuadricCallback
|
|
GLU_ERROR = 100103
|
|
|
|
# QuadricNormal
|
|
GLU_SMOOTH = 100000
|
|
GLU_FLAT = 100001
|
|
GLU_NONE = 100002
|
|
|
|
# QuadricOrientation
|
|
GLU_OUTSIDE = 100020
|
|
GLU_INSIDE = 100021
|
|
|
|
# TessCallback
|
|
GLU_TESS_BEGIN = 100100
|
|
GLU_BEGIN = 100100
|
|
GLU_TESS_VERTEX = 100101
|
|
GLU_VERTEX = 100101
|
|
GLU_TESS_END = 100102
|
|
GLU_END = 100102
|
|
GLU_TESS_ERROR = 100103
|
|
GLU_TESS_EDGE_FLAG = 100104
|
|
GLU_EDGE_FLAG = 100104
|
|
GLU_TESS_COMBINE = 100105
|
|
GLU_TESS_BEGIN_DATA = 100106
|
|
GLU_TESS_VERTEX_DATA = 100107
|
|
GLU_TESS_END_DATA = 100108
|
|
GLU_TESS_ERROR_DATA = 100109
|
|
GLU_TESS_EDGE_FLAG_DATA = 100110
|
|
GLU_TESS_COMBINE_DATA = 100111
|
|
|
|
# TessContour
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GLU_CW = 100120
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GLU_CCW = 100121
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GLU_INTERIOR = 100122
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GLU_EXTERIOR = 100123
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GLU_UNKNOWN = 100124
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# TessProperty
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GLU_TESS_WINDING_RULE = 100140
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GLU_TESS_BOUNDARY_ONLY = 100141
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GLU_TESS_TOLERANCE = 100142
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# TessError
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GLU_TESS_ERROR1 = 100151
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GLU_TESS_ERROR2 = 100152
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GLU_TESS_ERROR3 = 100153
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GLU_TESS_ERROR4 = 100154
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GLU_TESS_ERROR5 = 100155
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GLU_TESS_ERROR6 = 100156
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GLU_TESS_ERROR7 = 100157
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GLU_TESS_ERROR8 = 100158
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GLU_TESS_MISSING_BEGIN_POLYGON = 100151
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GLU_TESS_MISSING_BEGIN_CONTOUR = 100152
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GLU_TESS_MISSING_END_POLYGON = 100153
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GLU_TESS_MISSING_END_CONTOUR = 100154
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GLU_TESS_COORD_TOO_LARGE = 100155
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GLU_TESS_NEED_COMBINE_CALLBACK = 100156
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# TessWinding
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GLU_TESS_WINDING_ODD = 100130
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GLU_TESS_WINDING_NONZERO = 100131
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GLU_TESS_WINDING_POSITIVE = 100132
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GLU_TESS_WINDING_NEGATIVE = 100133
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GLU_TESS_WINDING_ABS_GEQ_TWO = 100134
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cdef float GLU_TESS_MAX_COORD = 1.0e150 |