punyverse/punyverse/shaders/star.fragment.glsl
2018-08-29 13:50:37 -04:00

10 lines
160 B
GLSL

#version 330 core
in vec2 v_uv;
out vec4 o_fragColor;
uniform sampler2D u_emission;
void main() {
o_fragColor = vec4(texture(u_emission, v_uv).rgb, 1);
}