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10 lines
160 B
GLSL
10 lines
160 B
GLSL
#version 330 core
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in vec2 v_uv;
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out vec4 o_fragColor;
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uniform sampler2D u_emission;
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void main() {
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o_fragColor = vec4(texture(u_emission, v_uv).rgb, 1);
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}
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