punyverse/punyverse/shaders/text.fragment.glsl
2018-08-29 13:50:37 -04:00

13 lines
182 B
GLSL

#version 330 core
in vec2 v_uv;
out vec4 o_fragColor;
uniform sampler2D u_alpha;
uniform vec3 u_color;
void main() {
o_fragColor = vec4(u_color, texture(u_alpha, v_uv).r);
}