punyverse/punyverse/shaders/star.vertex.glsl
2018-08-29 13:50:37 -04:00

15 lines
214 B
GLSL

#version 330 core
in vec3 a_normal;
in vec2 a_uv;
out vec2 v_uv;
uniform float u_radius;
uniform mat4 u_mvpMatrix;
void main() {
gl_Position = u_mvpMatrix * vec4(u_radius * a_normal, 1);
v_uv = a_uv;
}