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atmosphere.fragment.glsl
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Converted atmosphere to shaders.
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2018-08-29 02:20:39 -04:00 |
atmosphere.vertex.glsl
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Converted atmosphere to shaders.
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2018-08-29 02:20:39 -04:00 |
clouds.fragment.glsl
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Switch clouds to shaders.
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2018-08-29 02:18:17 -04:00 |
clouds.vertex.glsl
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Switch clouds to shaders.
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2018-08-29 02:18:17 -04:00 |
line.fragment.glsl
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Turn the circle thing to use shaders.
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2018-08-29 02:29:42 -04:00 |
line.vertex.glsl
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Convert orbits to shaders.
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2018-08-29 02:29:43 -04:00 |
planet.fragment.glsl
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Switch clouds to shaders.
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2018-08-29 02:18:17 -04:00 |
planet.vertex.glsl
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Add star shaders.
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2018-08-29 02:18:13 -04:00 |
ring.fragment.glsl
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Converted ring to 1D texture.
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2018-08-29 02:20:38 -04:00 |
ring.vertex.glsl
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Convert rings to shaders.
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2018-08-29 02:20:37 -04:00 |
sky.fragment.glsl
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Cube map sky and add constellation lines.
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2018-08-29 02:20:38 -04:00 |
sky.vertex.glsl
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Cube map sky and add constellation lines.
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2018-08-29 02:20:38 -04:00 |
star.fragment.glsl
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Switch clouds to shaders.
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2018-08-29 02:18:17 -04:00 |
star.vertex.glsl
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Add star shaders.
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2018-08-29 02:18:13 -04:00 |
text.fragment.glsl
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Converted info display to use shaders.
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2018-08-29 02:29:41 -04:00 |
text.vertex.glsl
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Converted info display to use shaders.
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2018-08-29 02:29:41 -04:00 |