punyverse/punyverse/loader.py
Quantum a46d5a9ff7 Shader for models. Instanced asteroid belt.
Removed all instances of legacy pipeline, hopefully. (Except for using VAOs, I guess)
2018-08-28 23:10:33 -04:00

189 lines
5.7 KiB
Python

from __future__ import print_function
import os
import sys
import time
import pyglet
from pyglet.gl import *
from six.moves import zip_longest
from punyverse.world import World
class glContext(object):
def __init__(self, context):
self.new_context = context
def __enter__(self):
self.old_context = get_current_context()
self.new_context.set_current()
def __exit__(self, exc_type, exc_val, exc_tb):
self.old_context.set_current()
class glSection(object):
def __init__(self, type):
self.type = type
def __enter__(self):
glBegin(self.type)
def __exit__(self, exc_type, exc_val, exc_tb):
glEnd()
def progress_bar(x, y, width, height, filled):
glPushAttrib(GL_ENABLE_BIT)
glDisable(GL_TEXTURE_2D)
glDisable(GL_BLEND)
x1 = x
x2 = x + width
y1 = y
y2 = y - height
y3 = 0.65 * y1 + 0.35 * y2
y4 = 0.25 * y1 + 0.75 * y2
glColor3f(0.6, 0.6, 0.6)
with glSection(GL_LINE_LOOP):
glVertex2f(x1, y1)
glVertex2f(x1, y2)
glVertex2f(x2, y2)
glVertex2f(x2, y1)
x1 += 1
y1 -= 1
x2 = x + width * filled - 1
with glSection(GL_TRIANGLE_STRIP):
glColor3f(0.81, 1, 0.82)
glVertex2f(x1, y1)
glVertex2f(x2, y1)
glColor3f(0, 0.83, 0.16)
glVertex2f(x1, y3)
glVertex2f(x2, y3)
glVertex2f(x1, y4)
glVertex2f(x2, y4)
glColor3f(0.37, 0.92, 0.43)
glVertex2f(x1, y2)
glVertex2f(x2, y2)
glPopAttrib()
def get_context_info(context):
info = [' %-22s %s' % (key + ':', value)
for key, value in context.config.get_gl_attributes()]
info = ['%-30s %-30s' % group for group in
zip_longest(info[::2], info[1::2], fillvalue='')]
with glContext(context):
return '\n'.join([
'Graphics Vendor: ' + gl_info.get_vendor(),
'Graphics Version: ' + gl_info.get_version(),
'Graphics Renderer: ' + gl_info.get_renderer(),
]) + '\n\n' + 'OpenGL configuration:\n' + '\n'.join(info)
class LoaderWindow(pyglet.window.Window):
MONOSPACE = ('Consolas', 'Droid Sans Mono', 'Courier', 'Courier New', 'Dejavu Sans Mono')
def __init__(self, *args, **kwargs):
super(LoaderWindow, self).__init__(*args, **kwargs)
# work around pyglet bug: decoding font names as utf-8 instead of mbcs when using EnumFontsA.
stderr = sys.stderr
sys.stderr = open(os.devnull, 'w')
pyglet.font.have_font(self.MONOSPACE[0])
sys.stderr = stderr
self.loading_phase = pyglet.text.Label(
font_name=self.MONOSPACE, font_size=20, x=10, y=self.height - 50,
color=(255, 255, 255, 255), width=self.width - 20, align='center',
multiline=True, text='Punyverse is starting...'
)
self.loading_label = pyglet.text.Label(
font_name=self.MONOSPACE, font_size=16, x=10, y=self.height - 120,
color=(255, 255, 255, 255), width=self.width - 20, align='center',
multiline=True
)
self.info_label = pyglet.text.Label(
font_name=self.MONOSPACE, font_size=13, x=10, y=self.height - 220,
color=(255, 255, 255, 255), width=self.width - 20,
multiline=True
)
self.progress = 0
self._main_context = None
def set_main_context(self, context):
self._main_context = context
self.info_label.text = get_context_info(context)
print(self.info_label.text)
def _load_callback(self, phase, message, progress):
print(message)
with glContext(self.context):
self.loading_phase.text = phase
self.loading_label.text = message
self.progress = progress
self.on_draw()
self.flip()
self.dispatch_events()
def load(self):
start = time.clock()
with glContext(self._main_context):
world = World('world.json', self._load_callback)
print('Loaded in %s seconds.' % (time.clock() - start))
return world
def on_draw(self):
glClear(GL_COLOR_BUFFER_BIT)
glLoadIdentity()
self.loading_phase.draw()
self.loading_label.draw()
progress_bar(10, self.height - 140, self.width - 20, 50, self.progress)
self.info_label.draw()
def main_is_initializing(self):
self._load_callback('Loading main window...', '', 0)
class LoaderConsole(object):
def __init__(self):
from ctypes import windll
self._own_console = False
if windll.kernel32.AllocConsole():
self._own_console = True
self._output = open('CONOUT$', 'w')
else:
self._output = sys.stdout
self._main_context = None
def _load_callback(self, phase, message, progress):
print(message, file=self._output)
def load(self):
start = time.clock()
with glContext(self._main_context):
world = World('world.json', self._load_callback)
print('Loaded in %s seconds.' % (time.clock() - start), file=self._output)
return world
def set_main_context(self, context):
self._main_context = context
print(get_context_info(context), file=self._output)
print('=' * 79, file=self._output)
print("You cannot see the normal loading screen because you are using Intel integrated graphics.",
file=self._output)
print('Please attempt to set python to execute with your dedicated graphics, if available.', file=self._output)
print('=' * 79, file=self._output)
def close(self):
if self._own_console:
self._output.close()
from ctypes import windll
windll.kernel32.FreeConsole()