punyverse/punyverse/shaders/star.fragment.glsl
2018-08-29 02:18:17 -04:00

10 lines
155 B
GLSL

#version 130
in vec2 v_uv;
out vec4 o_fragColor;
uniform sampler2D u_emission;
void main() {
o_fragColor = vec4(texture(u_emission, v_uv).rgb, 1);
}