punyverse/punyverse/shaders/sky.vertex.glsl
2018-08-28 03:32:25 -04:00

11 lines
192 B
GLSL

#version 130
in vec3 a_direction;
out vec3 v_direction;
uniform mat4 u_mvpMatrix;
void main() {
gl_Position = (u_mvpMatrix * vec4(a_direction, 1)).xyww;
v_direction = a_direction;
}