punyverse/punyverse/shaders/sky.fragment.glsl
2018-08-29 02:18:12 -04:00

9 lines
136 B
GLSL

#version 130
in vec2 v_uv;
uniform sampler2D u_skysphere;
void main() {
gl_FragColor = vec4(texture(u_skysphere, v_uv).rgb, 1);
}