gluBuild2DMipmaps doesn't seem to do anything.

This commit is contained in:
Quantum 2013-11-09 17:42:50 -05:00
parent b78582b27d
commit 6f450f37e7

View file

@ -219,7 +219,8 @@ def load_texture(file):
filter = GL_NEAREST if badcard else GL_LINEAR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter)
gluBuild2DMipmaps(GL_TEXTURE_2D, depth, width, height, mode, GL_UNSIGNED_BYTE, texture)
#gluBuild2DMipmaps(GL_TEXTURE_2D, depth, width, height, mode, GL_UNSIGNED_BYTE, texture)
glTexImage2D(GL_TEXTURE_2D, 0, mode, width, height, 0, mode, GL_UNSIGNED_BYTE, texture)
cache[path] = id