punyverse/punyverse/texture.py

261 lines
7.7 KiB
Python

from pyglet import image
from pyglet.gl import *
from ctypes import c_int, byref, c_ulong
import os.path
import struct
import itertools
try:
from _glgeom import bgr_to_rgb
except ImportError:
import warnings
warnings.warn('Compile _glgeom.c, or double the start up time.')
# Use magick when _glgeom is not compiled (is actually slower)
try:
from pgmagick import Blob, Image
except ImportError:
magick = False
else:
magick = True
def bgr_to_rgb(source, width, height, alpha=False, bottom_up=True):
length = len(source)
depth = length / (width * height)
depth2 = depth - alpha
result = bytearray(length)
row = width * depth
for y in xrange(height):
for x in xrange(width):
ioffset = y * width * depth + x * depth
ooffset = (height - y - 1 if bottom_up else y) * row + x * depth
for i in xrange(depth2):
result[ooffset+i] = source[ioffset+depth2-i-1]
if alpha:
result[ooffset+depth2] = source[ioffset+depth2]
return str(result)
else:
magick = False
try:
from cStringIO import StringIO
except ImportError:
from StringIO import StringIO
__all__ = ['load_texture', 'load_clouds', 'load_image']
id = 0
cache = {}
max_texture = None
power_of_two = None
badcard = False
bgra = False
def init():
global max_texture, power_of_two, badcard, bgra, magick
if max_texture is None:
buf = c_int()
glGetIntegerv(GL_MAX_TEXTURE_SIZE, byref(buf))
max_texture = buf.value
badcard = gl_info.get_renderer() in ('GDI Generic',)
if badcard:
import warnings
warnings.warn('Please update your graphics drivers if possible')
#extensions = gl_info.get_extensions()
#bgra = 'GL_EXT_bgra' in extensions
#if bgra and magick:
# magick = False # Disable magick because BGRA needs it not
if power_of_two is None:
power_of_two = gl_info.have_version(2) or gl_info.have_extension('GL_ARB_texture_non_power_of_two')
is_power2 = lambda num: num != 0 and ((num & (num - 1)) == 0)
def image_info(data):
data = str(data)
size = len(data)
height = -1
width = -1
content_type = ''
# handle GIFs
if (size >= 10) and data[:6] in ('GIF87a', 'GIF89a'):
# Check to see if content_type is correct
content_type = 'image/gif'
w, h = struct.unpack("<HH", data[6:10])
width = int(w)
height = int(h)
# See PNG 2. Edition spec (http://www.w3.org/TR/PNG/)
# Bytes 0-7 are below, 4-byte chunk length, then 'IHDR'
# and finally the 4-byte width, height
elif ((size >= 24) and data.startswith('\211PNG\r\n\032\n')
and (data[12:16] == 'IHDR')):
content_type = 'image/png'
w, h = struct.unpack(">LL", data[16:24])
width = int(w)
height = int(h)
# Maybe this is for an older PNG version.
elif (size >= 16) and data.startswith('\211PNG\r\n\032\n'):
# Check to see if we have the right content type
content_type = 'image/png'
w, h = struct.unpack(">LL", data[8:16])
width = int(w)
height = int(h)
# handle JPEGs
elif (size >= 2) and data.startswith('\377\330'):
content_type = 'image/jpeg'
jpeg = StringIO(data)
jpeg.read(2)
b = jpeg.read(1)
try:
while b and ord(b) != 0xDA:
while ord(b) != 0xFF:
b = jpeg.read(1)
while ord(b) == 0xFF:
b = jpeg.read(1)
if 0xC0 <= ord(b) <= 0xC3:
jpeg.read(3)
h, w = struct.unpack(">HH", jpeg.read(4))
break
else:
jpeg.read(int(struct.unpack(">H", jpeg.read(2))[0])-2)
b = jpeg.read(1)
width = int(w)
height = int(h)
except struct.error:
pass
except ValueError:
pass
return content_type, width, height
def check_size(width, height):
init()
if width > max_texture or height > max_texture:
print 'too large'
raise ValueError('Texture too large')
elif not power_of_two:
if not is_power2(width) or not is_power2(height):
print 'not power of two'
raise ValueError('Texture not power of two')
def load_image(file, path):
print "Loading image %s..." % file,
try:
file = open(path, 'rb')
except IOError:
print 'exists not'
raise ValueError('Texture exists not')
type, width, height = image_info(file.read(65536))
file.seek(0, 0)
if type:
check_size(width, height)
if magick:
file.close()
file = Image(path.encode('mbcs' if os.name == 'nt' else 'utf8'))
geo = file.size()
check_size(geo.width(), geo.height())
print
blob = Blob()
file.flip()
file.write(blob, 'RGBA')
texture = blob.data
mode = GL_RGBA
else:
try:
raw = image.load(path, file=file)
except IOError:
print 'exists not'
raise ValueError('Texture exists not')
width, height = raw.width, raw.height
check_size(width, height)
print
mode = GL_RGBA if 'A' in raw.format else GL_RGB
# Flip from BGR to RGB
if raw.format in ('BGR', 'BGRA'):
if bgra:
mode = {GL_RGBA: GL_BGRA, GL_RGB: GL_BGR}[mode]
texture = raw.data
else:
texture = bgr_to_rgb(raw.data, width, height, 'A' in raw.format)
elif raw.format in ('RGB', 'RGBA'):
texture = raw.data
else:
texture = raw.get_data('RGBA', width * 4)
return path, width, height, len(raw.format), mode, texture
def load_texture(file):
if os.path.isabs(file):
path = file
file = os.path.basename(path)
else:
path = os.path.join(os.path.dirname(__file__), 'assets', 'textures', file)
if path in cache:
return cache[path]
path, width, height, depth, mode, texture = load_image(file, path)
buffer = c_ulong()
glGenTextures(1, byref(buffer))
id = buffer.value
glBindTexture(GL_TEXTURE_2D, id)
filter = GL_NEAREST if badcard else GL_LINEAR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter)
#gluBuild2DMipmaps(GL_TEXTURE_2D, depth, width, height, mode, GL_UNSIGNED_BYTE, texture)
glTexImage2D(GL_TEXTURE_2D, 0, mode, width, height, 0, mode, GL_UNSIGNED_BYTE, texture)
cache[path] = id
return id
def load_clouds(file):
if os.path.isabs(file):
path = file
file = os.path.basename(path)
else:
path = os.path.join(os.path.dirname(__file__), 'assets', 'textures', file)
if path in cache:
return cache[path]
path, width, height, depth, mode, texture = load_image(file, path)
buffer = c_ulong()
glGenTextures(1, byref(buffer))
id = buffer.value
pixels = bytearray(len(texture) * 4)
white = chr(255)
pixels[:] = itertools.chain.from_iterable(itertools.izip(itertools.repeat(white), itertools.repeat(white),
itertools.repeat(white),
itertools.islice(texture, 0, None, depth)))
glBindTexture(GL_TEXTURE_2D, id)
filter = GL_LINEAR
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, str(pixels))
cache[path] = id
return id