mirror of
https://github.com/quantum5/punyverse.git
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261 lines
7.7 KiB
Python
261 lines
7.7 KiB
Python
from pyglet import image
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from pyglet.gl import *
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from ctypes import c_int, byref, c_ulong
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import os.path
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import struct
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import itertools
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try:
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from _glgeom import bgr_to_rgb
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except ImportError:
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import warnings
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warnings.warn('Compile _glgeom.c, or double the start up time.')
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# Use magick when _glgeom is not compiled (is actually slower)
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try:
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from pgmagick import Blob, Image
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except ImportError:
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magick = False
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else:
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magick = True
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def bgr_to_rgb(source, width, height, alpha=False, bottom_up=True):
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length = len(source)
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depth = length / (width * height)
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depth2 = depth - alpha
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result = bytearray(length)
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row = width * depth
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for y in xrange(height):
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for x in xrange(width):
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ioffset = y * width * depth + x * depth
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ooffset = (height - y - 1 if bottom_up else y) * row + x * depth
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for i in xrange(depth2):
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result[ooffset+i] = source[ioffset+depth2-i-1]
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if alpha:
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result[ooffset+depth2] = source[ioffset+depth2]
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return str(result)
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else:
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magick = False
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try:
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from cStringIO import StringIO
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except ImportError:
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from StringIO import StringIO
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__all__ = ['load_texture', 'load_clouds', 'load_image']
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id = 0
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cache = {}
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max_texture = None
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power_of_two = None
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badcard = False
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bgra = False
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def init():
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global max_texture, power_of_two, badcard, bgra, magick
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if max_texture is None:
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buf = c_int()
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, byref(buf))
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max_texture = buf.value
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badcard = gl_info.get_renderer() in ('GDI Generic',)
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if badcard:
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import warnings
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warnings.warn('Please update your graphics drivers if possible')
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#extensions = gl_info.get_extensions()
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#bgra = 'GL_EXT_bgra' in extensions
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#if bgra and magick:
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# magick = False # Disable magick because BGRA needs it not
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if power_of_two is None:
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power_of_two = gl_info.have_version(2) or gl_info.have_extension('GL_ARB_texture_non_power_of_two')
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is_power2 = lambda num: num != 0 and ((num & (num - 1)) == 0)
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def image_info(data):
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data = str(data)
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size = len(data)
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height = -1
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width = -1
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content_type = ''
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# handle GIFs
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if (size >= 10) and data[:6] in ('GIF87a', 'GIF89a'):
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# Check to see if content_type is correct
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content_type = 'image/gif'
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w, h = struct.unpack("<HH", data[6:10])
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width = int(w)
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height = int(h)
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# See PNG 2. Edition spec (http://www.w3.org/TR/PNG/)
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# Bytes 0-7 are below, 4-byte chunk length, then 'IHDR'
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# and finally the 4-byte width, height
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elif ((size >= 24) and data.startswith('\211PNG\r\n\032\n')
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and (data[12:16] == 'IHDR')):
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content_type = 'image/png'
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w, h = struct.unpack(">LL", data[16:24])
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width = int(w)
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height = int(h)
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# Maybe this is for an older PNG version.
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elif (size >= 16) and data.startswith('\211PNG\r\n\032\n'):
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# Check to see if we have the right content type
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content_type = 'image/png'
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w, h = struct.unpack(">LL", data[8:16])
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width = int(w)
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height = int(h)
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# handle JPEGs
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elif (size >= 2) and data.startswith('\377\330'):
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content_type = 'image/jpeg'
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jpeg = StringIO(data)
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jpeg.read(2)
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b = jpeg.read(1)
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try:
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while b and ord(b) != 0xDA:
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while ord(b) != 0xFF:
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b = jpeg.read(1)
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while ord(b) == 0xFF:
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b = jpeg.read(1)
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if 0xC0 <= ord(b) <= 0xC3:
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jpeg.read(3)
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h, w = struct.unpack(">HH", jpeg.read(4))
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break
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else:
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jpeg.read(int(struct.unpack(">H", jpeg.read(2))[0])-2)
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b = jpeg.read(1)
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width = int(w)
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height = int(h)
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except struct.error:
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pass
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except ValueError:
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pass
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return content_type, width, height
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def check_size(width, height):
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init()
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if width > max_texture or height > max_texture:
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print 'too large'
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raise ValueError('Texture too large')
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elif not power_of_two:
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if not is_power2(width) or not is_power2(height):
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print 'not power of two'
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raise ValueError('Texture not power of two')
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def load_image(file, path):
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print "Loading image %s..." % file,
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try:
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file = open(path, 'rb')
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except IOError:
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print 'exists not'
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raise ValueError('Texture exists not')
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type, width, height = image_info(file.read(65536))
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file.seek(0, 0)
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if type:
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check_size(width, height)
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if magick:
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file.close()
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file = Image(path.encode('mbcs' if os.name == 'nt' else 'utf8'))
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geo = file.size()
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check_size(geo.width(), geo.height())
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print
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blob = Blob()
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file.flip()
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file.write(blob, 'RGBA')
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texture = blob.data
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mode = GL_RGBA
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else:
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try:
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raw = image.load(path, file=file)
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except IOError:
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print 'exists not'
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raise ValueError('Texture exists not')
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width, height = raw.width, raw.height
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check_size(width, height)
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print
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mode = GL_RGBA if 'A' in raw.format else GL_RGB
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# Flip from BGR to RGB
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if raw.format in ('BGR', 'BGRA'):
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if bgra:
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mode = {GL_RGBA: GL_BGRA, GL_RGB: GL_BGR}[mode]
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texture = raw.data
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else:
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texture = bgr_to_rgb(raw.data, width, height, 'A' in raw.format)
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elif raw.format in ('RGB', 'RGBA'):
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texture = raw.data
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else:
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texture = raw.get_data('RGBA', width * 4)
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return path, width, height, len(raw.format), mode, texture
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def load_texture(file):
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if os.path.isabs(file):
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path = file
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file = os.path.basename(path)
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else:
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path = os.path.join(os.path.dirname(__file__), 'assets', 'textures', file)
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if path in cache:
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return cache[path]
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path, width, height, depth, mode, texture = load_image(file, path)
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buffer = c_ulong()
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glGenTextures(1, byref(buffer))
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id = buffer.value
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glBindTexture(GL_TEXTURE_2D, id)
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filter = GL_NEAREST if badcard else GL_LINEAR
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter)
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#gluBuild2DMipmaps(GL_TEXTURE_2D, depth, width, height, mode, GL_UNSIGNED_BYTE, texture)
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glTexImage2D(GL_TEXTURE_2D, 0, mode, width, height, 0, mode, GL_UNSIGNED_BYTE, texture)
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cache[path] = id
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return id
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def load_clouds(file):
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if os.path.isabs(file):
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path = file
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file = os.path.basename(path)
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else:
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path = os.path.join(os.path.dirname(__file__), 'assets', 'textures', file)
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if path in cache:
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return cache[path]
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path, width, height, depth, mode, texture = load_image(file, path)
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buffer = c_ulong()
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glGenTextures(1, byref(buffer))
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id = buffer.value
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pixels = bytearray(len(texture) * 4)
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white = chr(255)
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pixels[:] = itertools.chain.from_iterable(itertools.izip(itertools.repeat(white), itertools.repeat(white),
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itertools.repeat(white),
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itertools.islice(texture, 0, None, depth)))
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glBindTexture(GL_TEXTURE_2D, id)
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filter = GL_LINEAR
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, str(pixels))
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cache[path] = id
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return id |