Set all shaders to GLSL 3.30 core profile.

This commit is contained in:
Quantum 2018-08-29 13:50:37 -04:00
parent 85d4bd4efc
commit 7c3c644a6a
19 changed files with 19 additions and 19 deletions

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#version 130
#version 330 core
in float v_u;

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#version 130
#version 330 core
in vec2 a_position;
in float a_u;

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#version 130
#version 330 core
in vec3 a_position;
in vec3 a_normal;

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#version 130
#version 330 core
in vec2 v_uv;
in vec3 v_normal;

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#version 130
#version 330 core
in vec3 a_normal;
in vec2 a_uv;

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#version 130
#version 330 core
out vec4 o_fragColor;
uniform vec4 u_color;

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#version 130
#version 330 core
in vec3 a_position;
uniform mat4 u_mvpMatrix;

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#version 130
#version 330 core
in vec2 v_uv;
in vec3 v_normal;

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#version 130
#version 330 core
in vec3 a_position;
in vec3 a_normal;

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#version 130
#version 330 core
in vec2 v_uv;
in vec3 v_normal;

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#version 130
#version 330 core
in vec3 a_normal;
in vec2 a_tangent;

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#version 130
#version 330 core
in vec3 v_position;
in float v_u;

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#version 130
#version 330 core
in vec2 a_position;
in float a_u;

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#version 130
#version 330 core
in vec3 v_direction;
out vec4 o_fragColor;

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#version 130
#version 330 core
in vec3 a_direction;
out vec3 v_direction;

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#version 130
#version 330 core
in vec2 v_uv;
out vec4 o_fragColor;

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#version 130
#version 330 core
in vec3 a_normal;
in vec2 a_uv;

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#version 130
#version 330 core
in vec2 v_uv;

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#version 130
#version 330 core
in vec2 a_rc;
in vec2 a_tex;