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24 commits

Author SHA1 Message Date
Quantum 5e8db3ffb1 Mostly working Intel integrated graphics compatibility. 2018-08-27 00:05:43 -04:00
Quantum 96c8bbff11 Switch clouds to shaders. 2018-08-26 18:11:18 -04:00
Quantum 426c490421 Normal mapped the earth. 2018-08-26 03:59:14 -04:00
Quantum 62aef6e0da Fixup: remove debug print. 2018-08-24 21:43:19 -04:00
Quantum f7b6e9a977 Turned atmosphere and rings into VBOs. 2018-08-24 20:57:48 -04:00
Quantum 338b7fb66c Use anisotropic filtering, if possible. 2018-08-24 17:08:55 -04:00
Quantum 1524a6f27e Use proper texture loading techniques. 2018-08-24 17:02:58 -04:00
Quantum 13e247bea3 Use dedicated loader window to perform loading.
This paves the way to use OpenGL core profile in the future while still using legacy to draw the simple loader.
2018-08-24 15:32:17 -04:00
Quantum 3079c612f6 Clean up texture handing. 2018-08-23 21:27:19 -04:00
Quantum f9d83a2add Show better renderer information. 2018-08-23 00:38:14 -04:00
Quantum 63d42bca55 Moved drawing logic to the entities themselves. 2018-08-23 00:24:57 -04:00
Quantum ff78a2d8a7 Fix various bugs for 64-bit and Linux. 2018-08-22 16:22:08 -04:00
Quantum b4dce48fa7 Punyverse 0.3: adding Python 3 support. 2018-08-22 04:19:04 -04:00
Quantum 69884816ca It is an error to use mipmapped magnification. 2014-02-02 23:21:03 -05:00
Quantum f1c961384c Rings have ripples no longer!
(Provided you don't have a 10-years-old integrated card)
2014-02-02 21:10:18 -05:00
Quantum a2198937c3 Added normal map for earth as proof of concept. 2013-11-21 20:47:29 -05:00
Quantum c6ba1ffdc8 gluBuild2DMipmaps doesn't seem to do anything. 2013-11-09 17:42:50 -05:00
Quantum f15af40729 Filtered cloud texture to remove noise. 2013-11-09 17:38:01 -05:00
Quantum c0f4807d88 New clouds that actually looks realistic. Closes . 2013-11-09 14:27:35 -05:00
Quantum d1bd66f463 Added launcher generation and fixed all imports. 2013-10-29 18:52:35 -04:00
Quantum e95e805551 Fixed loading of models with texture. 2013-10-26 14:25:18 -04:00
Quantum cc3fe078a6 The author of the texture code, I mean the original, should know better how glTexImage2D works, because the GL documentation says otherwise. 2013-10-26 12:40:06 -04:00
Quantum fc7c8601e6 Attempts to maintain the balance between correctness and appearance.
Added mip mapping due to the increase in distance.
2013-10-25 20:48:03 -04:00
Quantum f87524916e Initial version. 2013-10-22 20:38:37 -04:00