punyverse/punyverse/texture.py

271 lines
8.1 KiB
Python

from __future__ import print_function
import os.path
import struct
from ctypes import c_int, byref, c_uint
from io import BytesIO
import six
from pyglet import image
from pyglet.gl import *
from six.moves import range
try:
from ._glgeom import bgr_to_rgb, flip_vertical
except ImportError:
import warnings
warnings.warn('Compile _glgeom.c, or double the start up time.')
def bgr_to_rgb(source, width, height, alpha=False):
length = len(source)
depth = length // (width * height)
depth2 = depth - alpha
result = bytearray(length)
row = width * depth
for y in range(height):
for x in range(width):
offset = y * row + x * depth
for i in range(depth2):
result[offset + i] = source[offset + depth2 - i - 1]
if alpha:
result[offset + depth2] = source[offset + depth2]
return six.binary_type(result)
def flip_vertical(source, width, height):
length = len(source)
row = length // height
result = bytearray(length)
for y1 in range(height):
y2 = height - y1 - 1
result[y1 * row:y1 * row + row] = source[y2 * row:y2 * row + row]
return six.binary_type(result)
__all__ = ['load_texture', 'load_clouds', 'load_image', 'get_best_texture', 'max_texture_size']
id = 0
cache = {}
def is_power2(num):
return num != 0 and ((num & (num - 1)) == 0)
def image_info(data):
data = six.binary_type(data)
size = len(data)
height = -1
width = -1
content_type = ''
# handle GIFs
if size >= 10 and data[:6] in (b'GIF87a', b'GIF89a'):
# Check to see if content_type is correct
content_type = 'image/gif'
w, h = struct.unpack('<HH', data[6:10])
width = int(w)
height = int(h)
# See PNG 2. Edition spec (http://www.w3.org/TR/PNG/)
# Bytes 0-7 are below, 4-byte chunk length, then 'IHDR'
# and finally the 4-byte width, height
elif size >= 24 and data.startswith(b'\211PNG\r\n\032\n') and data[12:16] == b'IHDR':
content_type = 'image/png'
w, h = struct.unpack('>LL', data[16:24])
width = int(w)
height = int(h)
# Maybe this is for an older PNG version.
elif size >= 16 and data.startswith(b'\211PNG\r\n\032\n'):
content_type = 'image/png'
w, h = struct.unpack('>LL', data[8:16])
width = int(w)
height = int(h)
# handle JPEGs
elif size >= 2 and data.startswith(b'\377\330'):
content_type = 'image/jpeg'
jpeg = BytesIO(data)
jpeg.read(2)
b = jpeg.read(1)
try:
while b and ord(b) != 0xDA:
while ord(b) != 0xFF:
b = jpeg.read(1)
while ord(b) == 0xFF:
b = jpeg.read(1)
if 0xC0 <= ord(b) <= 0xC3:
jpeg.read(3)
height, width = struct.unpack('>HH', jpeg.read(4))
break
else:
jpeg.read(int(struct.unpack('>H', jpeg.read(2))[0]) - 2)
b = jpeg.read(1)
except struct.error:
pass
except ValueError:
pass
return content_type, width, height
def glGetInteger(index):
buf = c_int()
glGetIntegerv(index, byref(buf))
return buf.value
def max_texture_size():
size = glGetInteger(GL_MAX_TEXTURE_SIZE)
if gl_info.get_vendor() == 'Intel':
# Intel can't seem to handle more than 4096
size = min(size, 4096)
return size
def check_size(width, height):
max_texture = max_texture_size()
if width > max_texture or height > max_texture:
print('too large')
raise ValueError('Texture too large')
elif not gl_info.have_version(2) and not gl_info.have_extension('GL_ARB_texture_non_power_of_two'):
if not is_power2(width) or not is_power2(height):
print('not power of two')
raise ValueError('Texture not power of two')
def load_image(file, path):
print('Loading image %s...' % file, end=' ')
try:
file = open(path, 'rb')
except IOError:
print('does not exist')
raise ValueError('Texture does not exist')
type, width, height = image_info(file.read(65536))
file.seek(0, 0)
if type:
check_size(width, height)
try:
raw = image.load(path, file=file)
except Exception:
print('cannot be loaded')
raise ValueError('cannot be loaded')
width, height = raw.width, raw.height
check_size(width, height)
print()
mode = GL_RGBA if 'A' in raw.format else GL_RGB
# Flip from BGR to RGB
if raw.format in ('BGR', 'BGRA'):
if gl_info.have_extension('GL_EXT_bgra'):
mode = GL_BGRA if 'A' in raw.format else GL_BGR
texture = raw.data
else:
texture = bgr_to_rgb(raw.data, width, height, 'A' in raw.format)
elif raw.format in ('RGB', 'RGBA'):
texture = raw.data
else:
texture = raw.get_data('RGBA', width * 4)
return path, width, height, len(raw.format), mode, flip_vertical(texture, width, height)
def load_texture(file, clamp=False):
if os.path.isabs(file):
path = file
file = os.path.basename(path)
else:
path = os.path.join(os.path.dirname(__file__), 'assets', 'textures', file)
if path in cache:
return cache[path]
path, width, height, depth, mode, texture = load_image(file, path)
buffer = c_uint()
glGenTextures(1, byref(buffer))
id = buffer.value
glBindTexture(GL_TEXTURE_2D, id)
if gl_info.have_version(3) or gl_info.have_extension('GL_ARB_framebuffer_object'):
glTexImage2D(GL_TEXTURE_2D, 0, {
GL_RGB: GL_RGB8,
GL_BGR: GL_RGB8,
GL_RGBA: GL_RGBA8,
GL_BGRA: GL_RGBA8,
}[mode], width, height, 0, mode, GL_UNSIGNED_BYTE, texture)
glGenerateMipmap(GL_TEXTURE_2D)
else:
gluBuild2DMipmaps(GL_TEXTURE_2D, depth, width, height, mode, GL_UNSIGNED_BYTE, texture)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
if clamp:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
if gl_info.have_extension('GL_EXT_texture_filter_anisotropic'):
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, glGetInteger(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT))
cache[path] = id
return id
def load_clouds(file):
if os.path.isabs(file):
path = file
file = os.path.basename(path)
else:
path = os.path.join(os.path.dirname(__file__), 'assets', 'textures', file)
if path in cache:
return cache[path]
path, width, height, depth, mode, texture = load_image(file, path)
if depth != 1:
texture = texture[::depth]
buffer = c_uint()
glGenTextures(1, byref(buffer))
id = buffer.value
glBindTexture(GL_TEXTURE_2D, id)
if gl_info.have_version(3) or gl_info.have_extension('GL_ARB_framebuffer_object'):
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, texture)
glGenerateMipmap(GL_TEXTURE_2D)
else:
gluBuild2DMipmaps(GL_TEXTURE_2D, 1, width, height, GL_RED, GL_UNSIGNED_BYTE, texture)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
if gl_info.have_extension('GL_EXT_texture_filter_anisotropic'):
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, glGetInteger(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT))
cache[path] = id
return id
def get_best_texture(info, loader=load_texture, optional=False, **kwargs):
if isinstance(info, list):
for item in info:
try:
return loader(item, **kwargs)
except ValueError:
pass
else:
return loader(info, **kwargs)
if not optional:
raise ValueError('No texture found')