Commit graph

10 commits

Author SHA1 Message Date
Quantum c224ba4074 Used two different definitions of distance so objects can have realistic orbital speed but not huge orbits. 2013-10-26 16:35:47 -04:00
Quantum a034975928 Used mass to calculate orbital speed. Added phobos. 2013-10-26 16:25:45 -04:00
Quantum 8236efcffc Added orbital display. 2013-10-26 14:25:37 -04:00
Quantum f21499062d Fixed loading of models with texture. 2013-10-26 14:25:18 -04:00
Quantum 2cc82a2724 The author of the texture code, I mean the original, should know better how glTexImage2D works, because the GL documentation says otherwise. 2013-10-26 12:40:06 -04:00
Quantum d26c7dd536 Added handling of inclination, longitude of ascending node, and argument of periapsis.
Signed-off-by: Xiaomao Chen <xiaomao5@live.com>
2013-10-26 11:48:58 -04:00
Quantum b2e3a1d486 Attempts to maintain the balance between correctness and appearance.
Added mip mapping due to the increase in distance.
2013-10-25 20:48:03 -04:00
Quantum 3c6eed8f39 Added proper orbit calculations, and limited orbital plane calculations (only inclination is used). 2013-10-25 19:14:32 -04:00
Quantum 355f156295 Initial version.
Signed-off-by: Xiaomao Chen <xiaomao5@live.com>
2013-10-22 20:38:37 -04:00
Quantum 457ce20a12 Initial commit 2013-10-22 14:53:53 -07:00