Quantum
c7659c06f7
Added culling for spheres.
2014-02-02 21:04:11 -05:00
Quantum
2348e1d275
Added hardware normal mapping, usable with -n/--normal option.
2014-02-02 18:22:45 -05:00
Quantum
83d8baeb8e
Used context managers to control GL attributes and matrices. No more stray GL_BLEND, much faster!
2014-02-02 16:47:05 -05:00
Quantum
44889fbf11
Removed annoying error message in py2exe launcher.
2014-01-05 20:12:47 -05:00
Quantum
af65c9cc6e
Displays OpenGL configuration on loading screen.
2014-01-05 20:02:25 -05:00
Quantum
f961b43675
Allowed depth buffer to be adjusted and multisample be enabled.
2014-01-05 19:23:31 -05:00
Quantum
54d9841d02
Updated main entry to have proper arguments.
2014-01-05 18:51:39 -05:00
Quantum
4151622b91
Allowed the screenshot to be saved to a file instead of clipboard.
2014-01-05 14:02:45 -05:00
Quantum
34d316726f
Screenshots now go to clipboard on windows.
...
Note to self: temporary files is not nice.
2014-01-04 17:46:00 -05:00
Quantum
19da810af2
Added screenshot support, to ~/punyverse.png currently.
2014-01-04 17:19:04 -05:00
Quantum
2350fc7d26
Removed normal mapping and reduced asteroid count. FPS improves by an order of magnitude.
2014-01-02 23:50:46 -05:00
Quantum
678938ab10
The anti-aliasing is has little benefit but killed a card. It also makes text blurry. Added vsync back.
2013-12-24 17:16:53 -05:00
Quantum
55ee2ee3d2
Added loading screen.
2013-12-13 18:01:52 -05:00
Quantum
dc6d0c6c67
Put world parsing into World constructor.
2013-12-13 16:12:40 -05:00
Quantum
db61f5cb59
Fixed handling of textures without fallback.
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Earth now has same colour as atmosphere without a texture.
2013-11-25 17:04:27 -05:00
Quantum
0794cad88b
Permanently banned all C files from being included in the repository.
2013-11-25 16:46:28 -05:00
Quantum
6d1506926d
Implemented normal mapped sphere in Cython.
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Also:
* Writes directly into the bytes object instead of malloc'ing.
* Converted all OpenGL functions to nogil.
2013-11-25 16:34:21 -05:00
Quantum
bb855ec759
Backported all of Cython model loader to Python.
2013-11-23 12:36:27 -05:00
Quantum
d1599eb511
Added compression support to wavefront loader.
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Removed massive generated C file.
2013-11-23 12:12:48 -05:00
Quantum
6138402b01
Used 3D rotation to calculate the normals.
2013-11-23 11:01:57 -05:00
Quantum
e138e2d382
Upgraded the normal map to 2048x1024. Should look better.
2013-11-21 23:22:24 -05:00
Quantum
20b2141ffe
Switched to a triangle strip, should be much faster.
2013-11-21 20:59:33 -05:00
Quantum
a2198937c3
Added normal map for earth as proof of concept.
2013-11-21 20:47:29 -05:00
Quantum
1b2bd928cc
Objects no longer flicker when being far (10x improvement). Close objects are not displayed very well.
2013-11-21 16:45:38 -05:00
Quantum
8416ed64e6
Added Cassini around Saturn.
2013-11-20 18:38:53 -05:00
Quantum
0198fba591
The atmosphere now always faces the camera.
2013-11-20 16:43:54 -05:00
Quantum
8900255b4d
Added Hubble Space Telescope.
2013-11-17 01:09:53 -05:00
Quantum
321f0582fa
Fixed world.json. Closes #100 .
2013-11-12 16:43:53 -05:00
Quantum
df3126e232
New asteroids and scaling.
2013-11-14 12:39:55 -05:00
Quantum
6fa6bf0429
Shrunk cursor greatly.
2013-11-09 18:57:07 -05:00
Quantum
c6ba1ffdc8
gluBuild2DMipmaps doesn't seem to do anything.
2013-11-09 17:42:50 -05:00
Quantum
f15af40729
Filtered cloud texture to remove noise.
2013-11-09 17:38:01 -05:00
Quantum
c0f4807d88
New clouds that actually looks realistic. Closes #99 .
2013-11-09 14:27:35 -05:00
Quantum
59b6f2c7c0
Removed stray glEnable(GL_BLEND).
2013-11-09 10:13:56 -05:00
Quantum
06dd46588c
Simplified implementation according to issue. Refs #98 .
2013-11-09 10:08:59 -05:00
Quantum
d2a6230eb3
Completely rewrite of ticking which guarantees update per frame. Refs #98 .
2013-11-06 22:12:58 -05:00
Quantum
b3a2a9c298
Updated description.
2013-11-06 21:39:42 -05:00
Quantum
2dc3a2e0c7
Pointed launcher to new release.
2013-11-06 17:46:35 -05:00
Quantum
3361904aa4
Added argparse to launcher.
2013-11-06 17:37:17 -05:00
Quantum
08c12d3b4d
Added support for older launchers.
2013-11-06 17:32:31 -05:00
Quantum
3b221e4339
Slightly better formatting.
2013-11-05 19:18:22 -05:00
Quantum
672b5c0462
Better time handling: configurable ticks per second, and no dropped movement.
...
Note: the original method involves moving on only when update() is called, which is called only between frames. Hence less than the ticks per second setting if it can't paint as fast. This made movement completely FPS independent.
TODO: remove update, merge into on_draw.
2013-11-04 17:00:15 -05:00
Quantum
a069c94dab
Removed the two most complained about asteroids.
2013-11-04 17:02:23 -05:00
Quantum
a03b172aa0
Using hard code of 1024 asteroids in belt.
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For that texture size kills modern computers.
2013-11-04 16:29:28 -05:00
Quantum
08f108a5fa
Fixed fatal bugs that prevent time from stopping on demand.
2013-11-04 16:28:34 -05:00
Quantum
972e716d00
Added in the textures for corona and solar "atmosphere".
2013-11-02 15:17:30 -04:00
Quantum
46ca669ecb
Attempt at making diffuse and corona not intersect.
2013-11-02 15:13:05 -04:00
Quantum
1c3abeeaa7
Added a diffuse texture on the sun.
2013-11-02 15:07:23 -04:00
Quantum
0ae75da2a7
Added a sort of corona effect.
2013-11-02 15:00:47 -04:00
Quantum
7e25a79968
Allowed control of displaying cloudmaps and atmospheres.
2013-11-02 12:57:10 -04:00