Quantum
f15af40729
Filtered cloud texture to remove noise.
2013-11-09 17:38:01 -05:00
Quantum
c0f4807d88
New clouds that actually looks realistic. Closes #99 .
2013-11-09 14:27:35 -05:00
Quantum
59b6f2c7c0
Removed stray glEnable(GL_BLEND).
2013-11-09 10:13:56 -05:00
Quantum
06dd46588c
Simplified implementation according to issue. Refs #98 .
2013-11-09 10:08:59 -05:00
Quantum
d2a6230eb3
Completely rewrite of ticking which guarantees update per frame. Refs #98 .
2013-11-06 22:12:58 -05:00
Quantum
b3a2a9c298
Updated description.
2013-11-06 21:39:42 -05:00
Quantum
2dc3a2e0c7
Pointed launcher to new release.
2013-11-06 17:46:35 -05:00
Quantum
3361904aa4
Added argparse to launcher.
2013-11-06 17:37:17 -05:00
Quantum
08c12d3b4d
Added support for older launchers.
2013-11-06 17:32:31 -05:00
Quantum
3b221e4339
Slightly better formatting.
2013-11-05 19:18:22 -05:00
Quantum
672b5c0462
Better time handling: configurable ticks per second, and no dropped movement.
...
Note: the original method involves moving on only when update() is called, which is called only between frames. Hence less than the ticks per second setting if it can't paint as fast. This made movement completely FPS independent.
TODO: remove update, merge into on_draw.
2013-11-04 17:00:15 -05:00
Quantum
a069c94dab
Removed the two most complained about asteroids.
2013-11-04 17:02:23 -05:00
Quantum
a03b172aa0
Using hard code of 1024 asteroids in belt.
...
For that texture size kills modern computers.
2013-11-04 16:29:28 -05:00
Quantum
08f108a5fa
Fixed fatal bugs that prevent time from stopping on demand.
2013-11-04 16:28:34 -05:00
Quantum
972e716d00
Added in the textures for corona and solar "atmosphere".
2013-11-02 15:17:30 -04:00
Quantum
46ca669ecb
Attempt at making diffuse and corona not intersect.
2013-11-02 15:13:05 -04:00
Quantum
1c3abeeaa7
Added a diffuse texture on the sun.
2013-11-02 15:07:23 -04:00
Quantum
0ae75da2a7
Added a sort of corona effect.
2013-11-02 15:00:47 -04:00
Quantum
7e25a79968
Allowed control of displaying cloudmaps and atmospheres.
2013-11-02 12:57:10 -04:00
Quantum
e5d55f125c
Moved mouse and keyboard into dictionaries.
2013-11-02 12:50:48 -04:00
Quantum
5fd914438f
Would you believe that the debug label drawing takes up 20% of drawing time?
2013-11-02 01:00:02 -04:00
Quantum
f7ba375e22
Better sun texture.
2013-11-01 20:42:12 -04:00
Quantum
598132cfd6
Image shrinker now reads a list of files to resize, instead of using a hard coded list. This now doesn't need the launcher to be rebuilt for every new texture.
2013-11-01 19:26:25 -04:00
Quantum
ad1970d2d2
Added the main asteroid belt.
2013-11-01 18:42:50 -04:00
Quantum
617d4913d7
Added mouse input support.
2013-11-01 12:30:10 -04:00
Quantum
e0e1a619f0
Stops the sky from rotating.
...
Also: asteroids go front when you move back. Uranus rotates about the right axis.
2013-11-01 12:19:18 -04:00
Quantum
4e51fdaff3
Added Mercury and Venus.
2013-10-31 18:51:04 -04:00
Quantum
614ac617cf
Added the sun.
...
Note that its texture is at minimum size.
2013-10-31 18:17:32 -04:00
Quantum
2c1344d799
Optimized surface division for speed.
2013-10-31 17:56:16 -04:00
Quantum
a8bb6dfd34
OMG did I just break standalone python usage of punyverse?
2013-10-30 22:52:19 -04:00
Quantum
c3ec78ecce
Updated description.
2013-10-30 19:29:33 -04:00
Quantum
b1eebd1769
Updated the launcher and its utilities.
2013-10-30 19:09:04 -04:00
Quantum
2746338e22
Made cython model loader py2exe friendly.
2013-10-30 18:48:58 -04:00
Quantum
e79321c8a9
Added more automatic small image generator.
2013-10-29 23:57:49 -04:00
Quantum
d1bd66f463
Added launcher generation and fixed all imports.
2013-10-29 18:52:35 -04:00
Quantum
b4ef56a2c0
Added better handling of orbits.
2013-10-28 22:03:49 -04:00
Quantum
8c03a9250b
Added Saturn's moons.
2013-10-28 19:20:16 -04:00
Quantum
22e17fbde6
Added forsaken phobos.obj.
2013-10-28 18:04:04 -04:00
Quantum
debd37e908
Removed the hack module framedata.
2013-10-28 18:01:58 -04:00
Quantum
6176a7f8cb
Added pausing and proper entity speed.
2013-10-28 17:04:14 -04:00
Quantum
fb70fcf797
Added proper rotation and proper camera moving.
2013-10-27 19:51:55 -04:00
Quantum
2a7103b25d
Added the Galilean moons, and fixed extreme sphere subdivision.
2013-10-27 18:29:11 -04:00
Quantum
efedc3c981
Allow adjustment in speed.
2013-10-27 17:32:17 -04:00
Quantum
7c92bc1315
Now uses km as radius.
2013-10-27 16:59:23 -04:00
Quantum
ada6ae9121
Fixed a nasty bug in texture loading.
2013-10-26 23:51:02 -04:00
Quantum
43636c1eb7
Used two different definitions of distance so objects can have realistic orbital speed but not huge orbits.
2013-10-26 16:35:47 -04:00
Quantum
5312c4f1dd
Used mass to calculate orbital speed. Added phobos.
2013-10-26 16:25:45 -04:00
Quantum
4074118e6d
Added orbital display.
2013-10-26 14:25:37 -04:00
Quantum
e95e805551
Fixed loading of models with texture.
2013-10-26 14:25:18 -04:00
Quantum
cc3fe078a6
The author of the texture code, I mean the original, should know better how glTexImage2D works, because the GL documentation says otherwise.
2013-10-26 12:40:06 -04:00